When Ernesto Bottger started at VFS, he didn’t know how to operate any 3D software. Now, a mere two years after graduating, Bottger is a mainstay at DNA Productions where he is hard at work on the Warner Bros. computer animated film The Ant Bully.
Originally from Lima, Peru, Bottger decided Vancouver was the right place to begin formally studying a discipline that had always been a passion he pursued instinctively. It seems he picked a very good place to start.
“In school, you live and breathe a production environment,” says Bottger. “Now that I’m working at DNA, I can see how every step I followed in the production of my student reel was very similar to the process of making a feature film in a studio.”
The Ant Bully
For almost twenty years, Dallas-based DNA Productions has been creating innovative 2D and 3D animated entertainment like the Oscar nominated feature, Jimmy Neutron: Boy Genius. DNA pursued Bottger after viewing his reel posted on the internet. The opportunity has given him experience on projects of fantastic scope and scale.
Co-produced by Tom Hanks’ Playtone Productions, The Ant Bully is an animated feature about a boy who finds himself reduced to the size of an ant after squirting an ant colony with his water gun. The film is directed by Neutron screenwriter, John A. Davis, and features the celebrity voices of Alan Cumming, Paul Giamatti, and Julia Roberts.
The Life of a Character Animator
As a Character Animator, Bottger’s job consists of bringing to life every character or object that exists within a scene. Animators at DNA are assigned specific scenes out of the hundreds of scenes that comprise the film. This requires Bottger to pay close attention to consistency of story and character arcs to ensure his scenes flow seamlessly into the next.
“It’s all about team work,” says Bottger. “There are no solos in this kind of job. We are constantly getting feedback from our Director, the Director of Animation, and the Supervisors and there are always deadlines to meet. What else can I say? It is awesome!”
The Fundamentals of Movement
Although technology plays a key role in Bottger’s creative process, to his own surprise he is finding that even more important than software is his ability to observe and understand motion and timing. When initially researching animation schools, Bottger placed a lot of emphasis of what computer programs the schools were teaching. But now he is finding that technology is only the means to an end.
“One of my instructors at VFS used to say ‘computers are very big and expensive pencils,’” says Bottger. “Jumping from one kind of software to another isn’t the big deal; it is the fundamentals of 3D animation that I learned while in school that made the difference. It’s true that good software will help you to do good animation, but it won’t do it by itself – you need to be a good animator.”