The Foundation of a Game Artist

Action Pants, now Ubisoft VancouverNadia Lohan already knew what she wanted out of VFS: to study Game Design and ultimately bring her art to the game industry. But she also knew she needed a little time first, so instead of diving right in, she began her VFS tenure in Foundation Visual Art & Design.

Students have countless reasons for beginning their studies in the one-year Foundation program, whether it’s to strengthen and develop vital art skills like life drawing or to simply get a chance to dive into multiple disciplines – film, design, animation – before committing to one for the long haul.

For Nadia, it paid off. She had hopes of working for game industry heavyweight Ubisoft. After graduating, she instead signed on with Vancouver upstart Action Pants as a Front End Artist.

Well, if you follow the game industry, you probably know that Action Pants was recently acquired…

…by a little company called Ubisoft. Life’s a funny thing.

We asked Nadia to turn the clock back a couple of years and revisit her time in Foundation, to see how it all began.

People go into Foundation for a few different reasons. What was yours? Did you always know you’d be going into Game Design?

My reason for going into the Foundation program was that I just didn’t feel ready enough to go into Game Design. I had only graduated high school a year before and didn’t have any post-secondary training, so when I looked into the program, I thought that it would be a good way for me to develop a broader range of skills to bring to the table in Game Design. And honestly, I’m really glad I took it. I learned a lot of valuable things not just from my instructors, but from my fellow classmates as well.

And yes, I always knew that I would be going into Game Design. In fact, when I was a little girl I constantly emailed companies like Nintendo asking them what sort of courses I should take in school to get in the game industry. It was awesome because they always replied!

Part of Nadia's Discovery Project in Foundation

Part of Nadia's Discovery Project in Foundation: a hypothetical game world.

Let’s talk about the Foundation program itself. How did you find the experience?

As a traditional artist, I was opened up to the world of digital media and felt like there were so many more things to explore, and different ways I could grow because of it. It was the first time I really learned that the process is just as important as the result… if not more! I’m really glad that I took the program, because not only did a learn a lot, but I met a lot of really good friends there.

Any highlights from the year that really jump out at you?

One of the best times of Foundation was doing my Discovery Project. Essentially, it’s a project that’s assigned to you for a whole term in which you have no limits to what you want to accomplish, or discover.

I chose to make my own concept art for an imaginary game world, but in order to do that, I had to come up with backstory for everything in order for it all to make sense as to why it all looked the way it did. In fact, it ended up being a lot more work than I thought it would be. And that was the point where I actually learned how important my process was.

At a certain point in their year, Foundation students specialize in a certain stream depending on what area they want to pursue afterwards. What was your focus?

It was a tight race between the Animation stream and the Digital Design stream. I ended up choosing the animation stream because it dealt a lot more with things like character and environment design, or how to compose a frame properly. That certainly translated over well with what I was doing in Game Design. The Digital Design stream also would have been a good choice in that they dealt a lot with Flash and ActionScript, which is a program you may or may not use a lot in Game Design.

Foundation students most often end up in Digital Design, Film Production, or Animation & Visual Effects – both 3D and Classical – but you went a different way… not that you’re not the first to do that. What do you love about being an artist for games in particular?

Game concept art by Nadia Lohan

Nadia's concept art for Synchrony, the final Game Design project on which Nadia served as 2D and 3D artist.

The art in games has always been so inspiring to me. It’s what pulled me into games as a young girl and really made me think about a career in the game industry.

I think the reason I love it so much is because I want to be able to give that same feeling to someone else when they play a game I helped with. And actually seeing something you helped to make inside an honest-to-goodness game is really an awesome feeling.

What, to you, is the pinnacle of great game art?

That’s a really good question. There’s a lot of games out there that have great artwork that I wish I could mention, but for the sake of brevity, I’m going to say Final Fantasy X. It was because of the artwork that I was drawn into the world of RPGs, which is my favourite genre. In fact, the CG was so good that I remember thinking for years after that there weren’t that many games that could compare to the quality of it. On consoles, at least!

And your personal influences?

I’ve always looked up to people like Tetsuya Nomura, Hyung-Tae Kim, Nik Ainley, and Scott Robertson. Just to name a few.

Thanks, Nadia, and good luck at Ubisoft Vancouver! Canadian high school students interested in taking the Foundation program at VFS should check out the 2009 Cross-Canada High School Scholarship Competition, where they could win one of three full-tuition scholarships.

Reminder: Digital Design Open House, March 4

Digital Design Open House: March 4, 2009Time is running short, and there’s just a few days left to register for the Digital Design Open House, on the evening of Wednesday, March 4!

This free Open House at the VFS Café will be a great way to see firsthand how our students have succeeded – from award-winning portfolios to viral videos to an incredible variety of professional design jobs they’ve gotten since graduating from the one-year Digital Design program at VFS.

At the event, you’ll also have the chance to -

- Meet Head of Department Sebastien de Castell and key faculty members, and hear about the philosophy and curriculum of Digital Design at VFS
- Experience the interactive revolution with our multi-touch display – imagine the technology of a 27-inch iPhone – built in the school’s own labs
- Talk with students and graduates about life during and after the program
- See examples of student work that will both challenge and inspire you

Digital Design Open House
Wednesday, March 4, 2009

6pm – 8pm
VFS Café
390 West Hastings St.
(Corner of Homer & Hastings)

Register for this Open House at vfs.com/openhouse or 604.631.3590.

Game Grad Tara Mustapha Interviewed

Game Design grad and recent Game Design Expo Women in Games panelist Tara Mustapha was interviewed at the event by NextGen Player. It’s 17 minutes of Tara discussing her VFS experience (she was in the program’s very first graduating class), her role as a designer at EA, and life in the game industry. Well worth a listen!

2009 Cross-Canada High School Scholarships

2009 Cross-Canada High School Scholarship CompetitionAnnouncing the 2009 Cross-Canada High School Scholarship Competition! For the first time, we’re extending this competition nationwide, as we search this great country for its most talented, creative, and passionate graduating high school students.

Aspiring filmmakers, animators, artists, and designers will have the opportunity to win one of three full-tuition scholarships to the Foundation Visual Art & Design program: a great way to broaden your artistic horizons, experience new kinds of visual media, and make the jump into one of our other acclaimed full-time production programs, like Animation & Visual Effects, Digital Design, Film Production, Game Design, and many more.

Applications are open and will be accepted until May 29, 2009, and the three winners will be announced in June. For full details about the 2009 Cross-Canada High School Scholarship Competition, including the application form, visit vfs.com/kickit.

A Short Film to Die For

Cry Baby Cry, made by VFS studentsCry Baby Cry, a 3-minute horror film made by students in the VFS Film Production program, placed 3rd at the “8 Shorts to Die For” competition in January.

The film was written and directed by Dimitri Soru and stars Acting Essentials grad Sarah Beaudin. Also involved: Emiliano Rivera (Director of Photography), Geoff Webb (Camera Op), Spencer Zappolo (Camera Op), Lawrence Kan (Sound), and Jordan Jakobczyk (Grip).

You can see Cry Baby Cry here. Viewer discretion is advised!

Dimitri and his crew only began their stints at VFS in September ’08. The bonds they formed in their Term 1 documentary shoots played a big role in the making of Cry Baby Cry.

“I heard about this festival from Emiliano Rivera,” he explains. “The same day, I wrote a script and showed it to my Documentary crew. We talked about what was working and not. Everybody was very excited about the project.”

It was a two-night shoot, slotted tightly around the students’ busy schedules. “It was a very nice shoot, where everybody was very involved and excited,” Dimitri says. “Everybody was helping each other.”

Production logistics aside, telling a complete story in a genre as well-defined as horror can be a daunting task. “The biggest challenge was to build a structured and real story in three minutes, because it’s very short to develop characters and a good plot,” Dimitri says.

Director Dimitri Soru and Camera Op Spencer Zappolo“I am really passionate about the horror genre. It’s a kind of a game between the film and the spectator, because when you watch a horror movie, you know what’s going to happen – it’s only a matter of how and when.”

But the recognition has made the effort worthwhile, and Dimitri plans to submit the film to other festivals. The lesson? You can never have too much experience.

“I really encourage people to try to make films, clips, or anything, outside of school – if your schedule allows it – because I really think that it’s part of the learning process.”

Props for ‘Little Big Eater’

Little Big Eater, a Flash film made by Felipe Zuleta to cap off his year in Classical Animation at VFS, has won February’s Cartoon of the Month Prize over at Channel Frederator!

Check it out. And when you’re done with that, take a look at this short Q&A Felipe did with Frederator back in January!

An Ideator in India

Fox History & EntertainmentDigital Design grad Deepak Nailwal might have the best title since Walt Disney’s Imagineers: Ideator. That’s his job with Star TV in India, a network that includes channels like Star World, Star Movies, and National Geographic, among many others. His work as designer and ideator means collaborating closely with the ad sales department in creating strategies and designs for clients to run on the wide swath of channels under the Star banner.

We last blogged about Deepak when we talked about Meet the Deadline: VFS Students and Lifestyle Choices, a simple, whimsical, and addictive little Flash game he created with two classmates. This time, we wanted to find out more about what’s keeping him busy ‘in the field’ – Star’s Fox History & Entertainment.

How did you land the job with Star TV?

I must give credit to the Digital Design faculty for preparing us well.

I was quite worried by the economic conditions so I started job hunting almost two months before I even graduated from college. Therefore by the time I reached New Delhi I had three to four interviews lined up.

After giving a few interviews, I got my first break when I was called by Star TV for a group discussion. From then on, things worked well for me, and after giving two more interviews to the Creative Head and Chief Brand Strategist, I got the job. That all happened in under eight days.

Can you tell us a bit more about a project or two you’re working on. any particular challenges or discoveries?

I am currently working on a recently launched channel, Fox History & Entertainment. The project is challenging because the core objective is to present historical facts in the garb of entertainment that would alter stereotypical notions about history.

Working in huge teams is also challenging, especially when there is a lot of money and brand value involved. The environment is even more challenging because of the current economic slowdown. The working hours have really increased and the quality of work has to be top-notch.

Fortunately my time in VFS was quite similar and helped me learn to manage my time and pressure.

“Ideator” must be one of the coolest new job titles around. Can you talk about how the Digital Design program helped you learn or improve skills that connect directly to the creative problem-solving in your work?

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Life After La Vie

Coca-Cola Brazil - "Flavours of the World"

Regular readers of the VFS Blog will remember Daniel Bohrer and the film he made while he was a Digital Character Animation student — the gorgeous and haunting La Vie.

We checked in with Daniel to find out what he — and his company, Santa Motion — have been up to since Daniel graduated. Quite a lot, as it turns out!

Daniel modeled, textured, lit, and composited objects on the globe for Coca-Cola Brazil‘s “Flavours of the World” site (stills above and below, but definitely check out the site itself). As well, he created the film for the Close-Up website — a kind of “Wikimovie”, with the script created by users — in which Daniel was Director of Photography, modeled the street and bridge sets and the characters (mouth and ear), performed lighting and rendering, and created the storyboards (phew! A mouthful for us, and a whole lot of work for him!).

Even cooler? Daniel contracted fellow Digital Character Animation grads to help him with these contracts, including Zack Mathew (The Switch), and Dewi Sari. What do we always say? It pays to keep in touch with your fellow grads!

Now La Vie has been selected to screen at Tehran’s International Animation Festival in March. Well done, Daniel!

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DJ Havoc Makes EBM Homecoming

DJ Havoc at Celebrities, Feb. 17DJ Havoc, aka Ian McDonell, a grad of our Entertainment Business Management program, is coming back to Vancouver to take part in another soon-to-be EBM grad’s final project – a night of “booty-shaking mash-ups and remixes” at Celebrities on February 17.

In short, you should go.

We caught up with Robert Sutherland, whose final EBM project this is, to find out some more about it – and his Entertainment Business Management experience in general, now that it’s coming to a close. We’ll let Robert explain:

Okay, we’ve got a DJ Havoc show at Celebrities. Tell us about this event.

This is the first time we – Rico and I – have been able to get DJ Havoc back up to Vancouver. He played several events while he was going to VFS and has a decent fan base up here, and we are looking to build upon that. After the success of the Where Were You in ’92 event that Rico and Ian did we are looking to create the same event this time around.

Why should people come out in droves?

It is a night of booty-shaking mash-ups and remixes of today’s top hits. DJ Havoc will be joined by the resident DJs from Celebrities and they will each be playing their own style of party rocking music all night.

DJ Havoc is Ian McDonell, an EBM grad, and I know [fellow EBMer] Rico [Amezquita] is involved too. How did they both become a part of this final project?

Ian and I have wanted to work together on a project for a months now. We were trying to get him a gig up here with The Cataracs on the One Night Stand tour. That fell through due to financial issues. We kept in touch, though, and were able to find a project we were able to piece together.

Rico is really the savior on this one. He was able to secure a venue for the project and has been a great mentor for me during this whole project. He has been successful since grad on many projects and his feedback and guidance has been vital to my project.

What attracts you to the business and organizational side of the arts? What about it thrills you, excites you? Are live events something you wanted to get into when you first entered EBM, or did you discover an affinity for it somewhere along the way?

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Westward Bound

Just one of the tools that Sound Design grad Cameron Wiest uses for his sound work in Regina.

The jobs are pouring in for Sound Design grad Cameron Wiest in his hometown of Regina.

He’s been busy applying every skill he’s learned at VFS to everything from working on the film adaptation of Stephen King’s Dolan’s Cadillac – where he got to mingle with the film’s stars, Christian Slater and Wes Bentley – to creating a whole new sound for a video game set in an alien civilization. Cameron took time out of his busy schedule to give us the full update.

From the looks of your website, it seems as though you haven’t had a problem getting jobs in sound design. What was it like looking for jobs after graduating from VFS?

It was kind of hard and easy at the same time. When I graduated I had made a trip back home for a visit with family, and a bit of relaxation. Of course – after just graduating it was hard to relax, and all I really did was look for work, and make copies of my reel. After a couple meetings with different companies and film makers it was obvious that oddly enough, Regina was going to be prosperous for me. I was able to set up more work in one week here than I did in 2 years on the coast.

What kind of projects have you worked on so far? What has been your favourite?

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