Reminder: EBM Open House on Thursday, April 8

Don’t forget to register for Entertainment Business Management‘s upcoming Open House event on April 8 at 6pm sharp — just over a week away!

You’ll have a chance to learn about our one-year EBM program and the portfolio of real-world accomplishments you’ll graduate with. Our faculty of respected entertainment industry pros, current students, and alumni will be there to give you a sense of what life is really like during and after the program.

If you’re interested in gaining one solid year of real-world production experience in film, TV, music, and games, then this informative and engaging evening is perfect for you.

Entertainment Business Management
Open House
Thursday, April 8 at 6pm sharp

Vancouver Film School
420 Homer Street (at Hastings)

Register for this Open House at vfs.com/ebmopenhouse or call 604.631.3591

Stand Out Student Won’t Stop Believin’

File Under: Best Thing Ever.

For two days in early March, we had the incredibly good fortune to host an event for talented high schoolers, who had the chance to experience a VFS curriculum created especially for them in one of ten programs. (See all the details here.) It was great to see the excitement and talent of these emerging filmmakers, designers, artists, actors, and writers. What energy!

Today we were forwarded the video below, created by one of the students who attended the VFS 2-Day Educational Experience for High School Students.  It chronicles her experience, from getting accepted to the karaoke party that capped it all off.

This video made our day!

In fact, we’d love to hear from all of you who attended these 2-day programs! Chime in on the comments with your experiences or link to your own videos, if you’ve got them!

Designer Helping Keep Brains Fit

Digital Design grad Leah Bancroft has spent the last two years using her design knowledge to help keep other people’s brains sharp.

Leah works at Fit Brains, a Vancouver company that specializes in, well, brain-fitness games. Co-founded by clinical neuropsychologist Dr. Paul Nussbaum, Fit Brains creates a wide variety of games designed to stimulate your brain and distributes them on sites like MSN Games, Yahoo Games, and Big Fish Games. The games use fun gameplay, tracking tools, and a friendly approach to keep you playing – and your brain healthy.

For Leah, who originally enrolled in the VFS Game Design program before making the switch to Digital Design, it seemed like a good fit when she was hired shortly after graduation. A couple of years later, she’s worked on the art and design of 25 games and couldn’t be happier.

“Being able to jump from 25 different games, I have been extremely lucky to help develop logos, styles, and overall themes for every project,” she says. “I am regularly working in Photoshop and Illustrator, and then I am in charge of integrating all of the art, and animations into our games. I have learned a lot about work flow, time management, and teamwork; all of which I had a taste of in Digital Design.”

With so many games on the go, Fit Brains has, as it happens, been pretty good for keeping Leah’s design brain sharp.

“We take about three to four weeks to make a game in Flash, from research and development to a fully launched and playable game. Our deadlines are quick but exciting, as we are always able to keep our creative juices flowing by constantly having new projects.”

“Working with Fit Brains has really challenged me in a number of ways, each of which I feel I was able to prepare for with my experience in Digital Design.”

It is, as she calls it, “much more than a job.” If the mantra within Digital Design is that it’s about making a difference with design, Leah’s work with Fit Brains bears that out perfectly. The work matters. “I truly stand behind the work we do. So whether it’s designing a captivating logo for our latest game or sketching out ideas for icons, I know that the greater purpose I am helping create is designing to help people maintain one of the most important parts of the human body – the brain.”

To find out more about Fit Brains – and play some games, of course! – visit fitbrains.com. Leah suggests one of her recent favourites, Uber Brain.

The Secret’s Out! VFS is On the Road

Vancouver Film School is hitting the road this May! We’ll be visiting Montreal, Toronto, Winnipeg, Edmonton, and Calgary, before one last event back home here in Vancouver.

At each stop, you’ll get an inside look at how VFS prepares students for the kind of successes we’ve seen recently from our alumni, from contributing to 9 of the 10 highest grossing films of 2009 – including Avatar, Up, and Star Trek – to designing the signature visuals of the Vancouver 2010 Winter Games, and serving in key roles on huge game releases like Mass Effect 2.

It’s no secret our grads are at the top of their game. But how did they get there?

Find out when we visit your city. You’ll be able to learn more about whether VFS is right for you, the variety of one-year (or less) programs we offer, and how you can apply. Our Director of Admissions Benjamin Colling will be at every stop to offer valuable advice and answer any questions you might have.

See you there!

Check out vfs.com/tellme for specific dates, details, and to register!

Game Design Grad Trades In High Seas Career

Rahul Sehgal was well on his way to a very different career before pursuing Game Design at VFS and ultimately landing at the Hyderabad studio of Gameloft, which specializes in games for mobile phones and consoles. Rahul’s father was an Air Force pilot in India, so he lived the life of many a military ‘brat’ the world over. It was when his dad was stationed near big cities that he could experience games the old-fashioned way – in arcades.

After high school, Rahul joined the family business, if you will – he signed on to the Merchant Marine and spent 14 years as a naval officer, travelling the world.

And what do you do when you’re cooped up on a ship? “Books and games,” he says. “Mostly shooters like Quake and Doom.”

In the end, the realization began dawning on Rahul that the naval life might not be where he truly belonged. But he wasn’t sure what that meant… until he had his eureka moment.

So, what prompted the career switch?

I took a while figuring out what I wanted to do. I used to write a lot in my spare time, just short stories and fiction, and have always been good at putting ideas onto paper and getting them across to other people.

One fine day when I was playing Resident Evil, I didn’t like something in the level design when I just picked up a piece of paper and sketched out how I could have made the level better. That was when it struck me that I was going to be making games for the remainder of my life.

And then you made the decision to come all the way to Vancouver to make good on that realization?

I wanted to learn how to make games, and I wanted to study somewhere that had a very high standard, but at the same time, I didn’t have too much time. I couldn’t have done a two- or three-year degree course for sure. Everyone I asked recommended VFS, so there I went!

Rahul works on a team adapting mobile games for the Nintendo DSi

The great thing about VFS is that I think everyone there – faculty, your classmates – are really, really serious about making games for a living. You breathe, eat, and drink this passion and it consumes you in turn. The year goes by in a crazy creative blur, and before you know it you’ve made your own game and you’ve graduated.

Before I graduated, I made sure that I had a website and a good online portfolio. That was huge, it helped me more than anything else in finding a job. When people see you’ve made so much effort, they realize you’re serious about making it. I applied to companies everywhere, I mean everywhere. Every continent, every country that had a game industry. I’ve always loved travelling, and was willing to relocate.

You graduated last summer, and found yourself a QA Intern position at Piranha Games. What was that experience like? What did you gain from that?

My time at Piranha was great. I wasn’t getting paid but treated it exactly as if I was. I worked as embedded QA, and it was a great opportunity, as I got to see a real-life development team and got to interact directly with programmers, artists, designers and of course the producer. I got to write a lot of QA documentation – they really didn’t have much of a QA setup so I basically helped to start a QA system from what I knew from my studies and work at VFS. I tested builds as they were released, and communicated what I thought was wrong to the appropriate person on the team. That took a bit of figuring out. I learned how a game development team functions and how people in these teams communicate. I understood people’s roles and the pressures that one goes through.

Screenshot from Piranha's forthcoming Days of Thunder

I made some good friends and expanded my professional network. I got a good recommendation, and it looks good on my resume!

What can you tell us about the job you’ve got now? [Rahul began in January.]

At the moment, I’m a game designer at Gameloft’s India studio in Hyderabad. We make games for the Nintendo DSi. We are given games that are on the mobile platform and we re-make them for the DSi. It’s a major revamp and upgrade of features, graphics, and some gameplay. I have to coordinate with a number of artists, programmers, and the producer to maintain the vision and quality of the game.

I have two games in the pipeline at the moment – they should be out soon! The experience has been awesome, Gameloft is a great place to work -very friendly yet professional at the same time.

Thanks, Rahul! We’re looking forward to seeing some of your handiwork once those games start hitting the market!

Digital Design Case Study: Standard Scientifical Industries

Roger Dario soaks up everything. His discerning eye for the absurd gives his work a strong, unique voice most designers would trade their iMacs for.

Given the freedom to stretch out his creative tentacles – as was the case during his final project in Digital Design – Roger chose to create a brand guide that would detail the visual guidelines for a ludicrous, fictional conglomerate of three separate but equally whimsical industrial companies.

As with fellow grad Ileana Hierro, Roger was in the position of a chef who must cook for guests he hasn’t met; final projects are meant to highlight each student’s specific talents to the future clients and employers they’ll meet in post-VFS life.  A strong central portfolio piece is the kind of springboard that can launch a career and exemplify the skills a student has developed throughout Digital Design’s intense one-year curriculum.

Needless to say, there’s a lot of pressure to get it right.

A Scientifical Approach to Branding

Roger’s final project — “Standard Scientifical Industries” — is silly. With a product line that includes Hitler Assassination Kits, Folding Quarantine Chambers, and Deus Ex Machina in a box, it’s satiric and inspiring. It’s as inventive as it is nostalgic. Part Nickelodeon, part Adbusters, part 1950s propaganda, it’s a shining testament to Roger’s skills and voice as a designer.

“With a brief as open as Digital Design’s final project, the only guideline I had imposed on myself was to create something I would enjoy from initial concept to research and definition to production to delivery,” Roger says. “I knew if I wasn’t absolutely sold on the concept, I would probably lose interest halfway through and inevitably experience an existential crisis.”

Project Mentor Perry Chua offered Roger “invaluable advice, critique, and direction throughout the duration of the project” – the kind of feedback that prevents a student’s lofty aspirations from becoming untethered over two terms of intense work.

“I originally had a different project in mind when we first pitched our concepts to the advisory panel,” Roger says. “I didn’t actually settle on what I ended up doing until about two weeks into the project. Overall, it took about eight weeks (or 400 hours).”

“At first, I struggled to settle on a concept that I could believe in. My initial idea was to create something along the lines of a middle school science fair, but that seemed implausible, even by my standards. I then decided to brainstorm with my brother, who is generally better at thinking than I am, and after reminiscing about our childhood, he brought up the idea of a mail-order toy catalogue like the ones we’d see at the back of comic books.”

Digging up the past didn’t stop there though. In coming to VFS, Roger brought with him a whole history of personal design experience to help give this project its unique flavour.

Weaned on Design

“I think I had my first design-related experience when I was about ten years old. Soon after my family got our first home computer (and subsequently an – albeit 56K – internet connection), I found myself making layouts (if they can be called that) for Geocities pages with Microsoft Paint, the Batman Forever font, and basic HTML. Not exactly standards compliant.”

Continue reading

How to Train Your Dragon

How to Train Your Dragon, Dreamworks’ new animated movie (based on the very popular 2003 book – the first in a series), hits tomorrow, and the reviews so far are very positive indeed. Hmm, anticipated animated film on the brink of worldwide success? Where there’s smoke…

Yeah, we went there – VFS grads were behind the scenes on How to Train Your Dragon - representing both Sound Design for Visual Media and Animation & Visual Effects!

From Sound Design, both Sound Recordist Nia Hansen and Assistant Sound Effects Editor Jeremy Bowker worked on How to Train Your Dragon by way of the legendary Skywalker Sound. From Animation, Visual Effects Artist Tyson Erze, Texture Artist Jiyoung Lee, and Animators Fredrik Nilsson and Katrina Conwright (profiled in a local newspaper here) all contributed to the film.

We thought the trailers looked pretty good for this, and the critics seem to be backing that up now – well done, guys!

Weta Digital’s Aaron Gilman Visits VFS

Aaron Gilman, an accomplished animator whose credits include Avatar, Journey to the Center of the Earth, and The Matrix Revolutions, visited with VFS students in the Main Theatre yesterday to discuss his career, his journey to New Zealand’s storied Weta Digital, and that subject of great importance to all animators, no matter their experience – creating an effective portfolio.

Oh, did we mention he’s also a 3D Animation & Visual Effects grad? That meant he could also look back on his own VFS experiences (in 2000) with the assembled students. It was a pleasure to host his talk! Here’s a few photos from the evening:

How a Grad Helped Design the Olympics

Maybe you missed it. That’s okay. There was a lot going on.

But if you did notice, you’ll know what we mean when we say that the 2010 Winter Olympics in Vancouver were a triumph of branding.

An entire metro area was transformed. For weeks, Vancouver and Whistler became the world’s Olympic Cities. Sure, there were the cars and temporary signage that you’d expect. But the brand was everywhere else – every light standard, every fence, and on building facades throughout the downtown core. Even on the boards at GM Place (aka Canada Hockey Place), normally laden with advertising.

If you were here, you understand how ubiquitous the Vancouver 2010 brand was. If you weren’t, you probably saw it: in every photo of a triumphant athlete and every shot of a jubilant crowd singing ‘O Canada’ (or ‘The Star Spangled Banner’ or ‘Ja, vi elsker’).

And Shawn Parkinson was right in the middle of that brand’s design – from the overall graphic identity to the unforgettable design of the Olympic torch.

He graduated from VFS Digital Design in late 2002, worked with a group of fellow grads, freelanced, and eventually landed an art director position at Koolhaus Design. And in 2006, he signed on with the Vancouver Organizing Committee for the 2010 Olympic and Paralympic Games, otherwise known as VANOC.

Shawn with the 2010 torches, which he helped design. Photo: Ben Hulse

He was born in Ontario, but raised in Alberta. And for a Calgary boy who experienced the ’88 Olympics firsthand, it was a natural fit.

“When I was a wee lad, I loved flags,” he says. “When asked what I wanted for a present it was a flag. I had dozens of flags and spent hours memorizing where each was from.”

“I was greatly influenced by the ’88 Olympics, watching many achieve their dreams and try to do their best.”

Which is a good mindset to have when you’re about to take on the monumental task of creating and deploying a brand like Vancouver 2010.

How did you first come to be involved in the Vancouver 2010 Games?

Shawn: In 2006, I met the man who would hire me, Leo Obstbaum, and told him that my dream job was to work on the design of an Olympic Games. He saw my passion for the project and how I spoke highly of Calgary ’88 and what it did for the city. He asked me to apply to be a designer with VANOC. I quickly got together my portfolio over a weekend and sent it to Leo. He hired me soon after and I started in September 2006. I am very thankful for the opportunity that Leo gave me and very lucky to learn from him and be around his creative energy for three years.

[Editor's note: Leo Obstbaum, Vancouver 2010's indefatigable Design Director, passed away in August 2009. He's remembered in this loving tribute by Vancouver designer Mark Busse.]

You were working on the design side of the Olympics for almost four years. What were you responsible for?

Shawn: Our team are the champions of the Vancouver 2010 brand. This included large pieces like emblems, the graphic identity including pictograms, Torch Relay emblem and graphic identity, motto, Cultural Olympiad emblem and graphic identity, mascots, medals and torches, all the way down to brochures, postcards, spectator guides, maps, and lapel pins.

Just about everything. It’s exhausting to list them.

We all had specific projects that we led but we were all involved in every project in some way. The projects that I was involved in the most along the way were the graphic identity, Cultural Olympiad emblem and identity, Torch Relay emblems and identity, the torch design, and medal design.

What can you tell us about the team assembled to make all of this happen? Was the setup at all comparable to any of your earlier design experiences, or was this new territory?

Shawn: We are a diverse and close team from across Canada with backgrounds ranging from CHUM TV to Ikea to the Canucks to indie rockers… This was new territory for all of us. I think the diverse talents of the team assembled by Leo and our level of teamwork was what led to our success. We didn’t mind passing projects to each other and incorporating other designers’ ideas in what we were working on. Great creative benefits from collaboration and we took that to heart early on. We wanted our work to be the best it possibly could be and checked our egos at the door.

For many of us in Vancouver, the sheer scope of the design and branding work that went into the Olympics didn’t come into focus until late January or so. Sure, we saw the logos and the mascots… but then the brand became ubiquitous. It’s awe-inspiring. What’s the challenge involved, as a designer, in handling this kind of scope?

The brand adorns the GE Ice Plaza – the Robson Square Skating Rink. Photo: Danny Chan

Shawn: Going into the project, we knew that the Olympic games are often regarded as the largest branding program in the world. We learned that the graphic identity has to be extremely scalable and flexible to be applied to the many applications because of past games. Because all the venues are clean – free of advertising – there’s an amazing opportunity for “set-decorating” and telling a story to the world. When a photo is captured of the games, it should be clear that a) this is an Olympic games, and b) where and when these games are. Every piece is an opportunity to tell our story to the world. We made our graphic identity easy to dial up or down based on the application.

Beyond those “obvious” elements like logos and mascots, why is such a ubiquitous brand necessary for an Olympic Games, in your view? What do you say to the person who thinks it’s overkill?

Shawn: Many say that an Olympic Games is the biggest branding exercise a city, province, nation can go through. This is our chance to tell Vancouver, B.C., and Canada’s story about who we are now and who we want to be. In the words of Sydney’s Director of Look: “You don’t throw the world’s biggest party without getting dressed up for it.”

Out of everything you worked on, which ones were particularly challenging or interesting to take on, as a designer? Does anything stand out to you as being something you’re especially proud of on a personal level?

Shawn: The design and development of the graphic identity – the look of the games – makes me really proud. It was amazing to have that collaborative experience. Working with 7 other designers, who I all consider friends now, for months on end in a creative and collaborative environment. Painting, drawing, sculpting, remixing… it was fantastic! We can all see ourselves and our work is in the Vancouver 2010 graphic identity.

I’m quite amazed now that when I look at images of one of the most important goals in Canadian hockey history, our graphics are in the background.

I also found designing the Olympic and Paralympic torch a very rewarding experience, because it was so different from what I usually get to work on. We were flying around the country, but not able to tell anyone why because it was such a closely guarded secret. We were working with Bombardier on a team including people who usually work designing planes and trains! I got to learn about manufacturing and materials and the challenges they presented while working on a Canadian icon that would unite the country leading up to the Games. You just can’t buy that kind of experience.

Each Olympics has its own brand. But did the brands of past games influence this Vancouver brand at all? Is there an Olympic visual language at play?

Shawn: We learned from past games, looking at what worked well and what didn’t work in the past. There is an amazing transfer of knowledge that happens to make sure that every Olympic Games is learning from their predecessors. Many of us were students of Olympic design, and brought our thoughts into the mix. Some of us came with a fresh perspective, and that was also great for us to break from convention. We pretty much just followed the brief and kept pushing the boundaries as far as possible to show what Canadian design is capable of.

Banners for the Cultural Olympiad were on display throughout the city. Photo: Danny Chan

How did it feel when the games finally got underway and you could see your handiwork in the way it was meant to be seen?

Shawn: It was a truly amazing feeling to see our work out in the public domain like that and how the citizens of Vancouver and Canada embraced the Games. It’s not often that one’s work culminates in a huge nation-changing event that everyone is watching like that. I will treasure that experience forever.

Have you seen or heard anybody reacting to or interacting with the brand in a way you didn’t expect?

Shawn: I’ve heard stories from people who loved the graphics so much that they are attempting to steal banners, fence fabric, and anything they can get their hands on! I guess that’s the ultimate form of flattery, when young and old alike want to steal your work?

What’s next for you? What kinds of challenges are you looking for?

Shawn: My wife and I are expecting our first baby in a few weeks and I’m really focusing on that right now.

Professionally, I’d love to work on corporate branding projects, really pushing what brand-led innovation can do. I think that I’ll be turning my attention to the web much more, as that was the spark for me to start off in design. I don’t know if that’s going to be working with a company in-house or with an agency. Whatever shape that takes, I’m so excited for what the future holds.

Thanks, Shawn! To find out more about Shawn and his work, visit his site at shawnparkinson.com. Interested in exploring the many sides of the Vancouver 2010 brand? Vancouver2010.com has lots to check out.

Photo credit (top and where noted): Danny Chan

Inside United Front Games

Here’s an awesome, jealousy-inducing featurette introducing the world to Vancouver’s United Front Games, developers of the upcoming ModNation Racers, one of the games being discussed at Game Design Expo 2010. It features an appearance by Game Design grad Nick Letizia!

Hat tip: Somebody named Zach!