Making Up Twilight: Eclipse

Whenever The Twilight Saga: Eclipse‘s crew set up somewhere in Vancouver, you knew it – the shoots were conspicuous for the shroud of secrecy that followed them. And Makeup Design for Film & Television grad Amy St. Jean was right in the thick of it – hidden from fans and other prying eyes – as First Assistant Makeup Artist on the third installment in the Twilight series.

Since graduating from the one-year Makeup Design program in 2005, Amy’s worked on all kinds of productions – you may have seen her work in the SyFy miniseries Alice or on the show Supernatural. She even worked on Cole, an indie feature written by VFS grad Adam Zang. Eclipse isn’t her first Twilight experience – she was also an assistant on New Moon.

But for a young professional makeup artist working her way up the ladder in film and TV, we wanted to know what it was like to be a part of something as huge as Eclipse. There’s a lot Amy can’t reveal, but we caught up with her anyway to find out a little more about the experience.

What’s a first assistant makeup artist responsible for?

Amy: Every movie can be a little different in terms of what your duties are as a first [assistant]. Basically, you are responsible for making your Key/Head of Department’s job as easy as possible. Everyone is different in how they want the trailer and set to be run, so the best thing to do as a first is to know what your Key wants and how they work.

Aside from that, you would also keep the trailer organized, the stations clean and tidy. Make sure all necessary paperwork is completed and filed out properly at the end of the day. Also make sure to have everything you both may need on set quick and accessible. Always try to be a step ahead!

Your recent credits really run the gamut – from SyFy miniseries to Canadian indie features, like Cole. But Twilight is a different animal altogether. What’s the experience like, working on a movie with such a ridiculously high profile? How is the  experience on a production like that different from the Coles of the world?

Amy: Cole was a great little movie. Having such a small cast and crew, I really got to know everyone I worked with. We had a lot of fun, everyone got along really well, and it was a relaxed set to be on but stayed very professional at the same time. Cole was my first job as a first assistant and my first time filming away from home. It was a great experience.

Eclipse was a whole different ballgame. Being such a high-profile show, there is a higher level of secrecy. As much as I would have liked to talk about my experiences on set to my friends and family, I couldn’t. I knew Twilight was a big movie, but I didn’t realize how big it was until I started working on Eclipse. What surprised me most were the diehard fans – I couldn’t believe the lengths people would go to try and get a glimpse of the actors.

Other than the popularity of the movie, what separates it from the Coles of the industry is that everything is on a much larger scale. We had two units, so a much larger crew was required. High-profile actors, so more secrecy and security were attached. I worked the second unit, assisting for JoAnn Fowler. A lot more work was involved as a first on Eclipse, which is a given because of the size of the film. I learned more working for JoAnn in two months than I’ve learned in the years since I graduated in 2005. She is an amazing teacher.

The most nerve-wracking part of the whole experience was not working on such famous faces but knowing I was working for our Department Head [and VFS Advisory Board Member and instructor] Charles Porlier. Having been my teacher and mentor at VFS, I knew I had to be on my game. This was no longer a pass or fail grade from him, it was a pass or fail as a professional colleague!

And we’re sure you came through with flying colours! Thanks for taking the time to speak with us, Amy, and good luck on your upcoming jobs!

Amy was one of over 25 VFS grads who worked on The Twilight Saga: Eclipse. Click here to find out more!

A Compositor on Twilight: Eclipse

Included among the 25 VFS grads who worked on The Twilight Saga: Eclipse is Veronica Marino. As a compositor, she was one of the many 3D Animation & Visual Effects alumni working behind the scenes at Vancouver-based Image Engine.

This year, she’s already seen her name in the credits of Alice in Wonderland, by way of work she did at CafeFX – but Eclipse meant a chance to reconnect with old Image Engine friends, and become a part of a worldwide phenomenon to boot.

“After being away for four months working in California, I have to admit I was very excited to come back to my lovely Vancouver, and for the opportunity to be back at Image Engine with my old coworkers and this time being part of the Twilight Saga,” she says. “It was crazy to see my friends’ and family’s reaction when I told them the news, especially my 18-year-old cousin Isabel, who is a devoted fan.”

Does working on a movie with such a passionate fan base motivate a visual effects artist? Definitely, according to Veronica. ”Working during Eclipse wasn’t any different from any other movie I have worked before… What kept me going was to know that I was working on a movie that, no matter what the outcome, the followers were going to love all around the world.”

“At the end, you are always proud of seeing your work and name and the rest of the artists involved on the big screen. I think, as visual effects artists, what matters the most is to be creative and proud of the work you do on every project, and to know that you will make the movie a reality with all your hard work and passion.”

25 VFS Grads on Twilight: Eclipse

The third film in the massively popular Twilight series, The Twilight Saga: Eclipse, gets released wide tomorrow. Fans of the series are, of course, over the moon – and we’re pretty happy too. Eclipse filmed in Vancouver – meaning lots of Robert Pattinson and Kristen Stewart sightings at local restaurants – and features all kinds of homegrown talent, including over two dozen VFS alumni.

Our friends at Image Engine – you’ll remember their stellar work on District 9 – were responsible for many of the visual effects shots in the film, so our 3D Animation & Visual Effects program is represented in big numbers, beginning with Image Engine Visual Effects Executive Producer Shawn Walsh and Lighting Lead Robert Bourgeault.

Film Production grads were among the crew on set, including Key Grip Tony Whiteside, Camera Assistant Carrie Wilson, and Camera Department day player Michelle Ortt.

Makeup Design for Film & Television was represented by grads Michael Nickiforek (Prosthetics and Fake Body Fabrication) in the lab and Amy St. Jean (First Assistant Makeup Artist) on set. (Makeup Design Advisory Board member and sometimes-instructor Charles Porlier was in charge of the whole Makeup Department on the film, his first feature back from a short sabbatical.)

And finally, many VFS grads from programs like Film Production and Entertainment Business Management, worked as Production Assistants on Eclipse, keeping things running smoothly.

That’s all based off of very preliminary credits, so we’re probably missing a few VFS grads. Nevertheless, 25 is a darn impressive number, and we’re very proud of our grads giving Twi-hards the moviegoing experience they’ve been waiting for!

Stay tuned for more Twilight insights this week!

Our running list of VFS grads on The Twilight Saga: Eclipse includes:

3D Animation & Visual Effects
Shawn Walsh, Visual Effects Executive Producer
Robert Bourgeault, Lighting Lead
Derek Stevenson, Matchmove Lead
Brian Harder, Creature Rigger
Geeta Basantani, Senior Compositor
Ryan Nickell, Previz Animator
Freddy Chavez Olmos, Visual Effects Compositor
Veronica Marino, Matte Painter/Compositor
Jacob Miller, Lighting Artist
Julianna Kolakis, Character Texture Artist
Ori Ben-Shabat, Compositor
Bernhard Kimbacher, Compositor
Samson Sing Wun Wong, Compositor/Matchmove Artist
Farhad Mohasseb, Rotoscope Artist
Pedram Daraeizadeh, Render Wrangler

Makeup Design for Film & Television
Michael Nickiforek, Prosthetics and Fake Body Fabrication
Amy St. Jean, First Assistant Makeup Artist

Film Production
Cabral Rock, Visual Effects Line Producer
Tony Whiteside, Key Grip: Second Unit
Carrie Wilson, Assistant Camera
Michelle Ortt, Day Player: Camera Department

Exclusive Video: Silicone Prosthetics Makeup at VFS

Makeup artists and fans of makeup artistry, do we ever have a treat for you today: two incredible videos about the use of silicone in makeup design and in our one-year Makeup Design for Film & Television program… plus the talent and craft that makes the most of this essential tool.

First, here’s an absolutely mindblowing timelapse of an aging makeup application demo by VFS graduate Michael Nickiforek using silicone. Michael, who by day works on blockbuster films, gave this demo to attendees at IMATS Vancouver. Everyone who saw it was blown away. We know you will be too.

And in this video, Head of VFS Makeup Design, veteran film makeup artist, and our in-house expert Stan Edmonds gives you insight into the role of silicone prosthetics in the industry and its unmatched place in the curriculum at VFS. Also look for commentary from Oscar-winning makeup artists Howard Berger and Tami Lane!

You can read more about silicone prosthetics training at VFS here.

We’re at IMATS Los Angeles this weekend! Come to booths #329 and #331 to see Michael in action and meet Stan yourself!

Animator Shows Off Crytek’s Best

When you think “animator at a top-flight game developer,” you probably imagine him or her hard at work on AAA titles, the kind of games that get their own cardboard displays at retailers and splashy midnight releases.

Kirthy Iyer‘s doing it a little differently.

The 3D Animation & Visual Effects alum works at Crytek in Frankfurt, Germany. And while he has contributed to the developer’s hit games, like Crysis, Kirthy now primarily works as an animator on the licensing side of the business.

Crytek is famous, after all, for its games’ looks - Crysis is literally used as a benchmark of PC and graphics performance. That’s one of the reasons the engine on which Crytek’s games run, CryENGINE, is such a big part of its identity. And Kirthy’s diverse role means he knows how to get the most out of it – and can work with licensees so they can do the same.

With Crysis 2 expected this holiday season, we caught up with Kirthy to find out more.

Let’s start by talking about your current role at Crytek… You work in the licensing department, supporting licensees. But what’s your day-to-day like? How do you put your animation skills to use?

Kirthy: I work on different tasks, such as project demos – trade shows to licensee demos – learning and evaluating new technologies, training both local and global teams… I am responsible for providing live demos in conferences such as GDC.

I produce high-quality animations on four major packages – Maya, Max, XSI, and Motion Builder. Other tasks include  problem-solving, providing sample assets and test cases, and working out a better pipeline for game content creation.

Does working on things like project demos mean that, as an animator, you’re actually working with the licensees’ IPs, characters?

Kirthy: Yes, but mostly at the initial stage to get them familiar with CryENGINE 3. I also create animations for demos that are presented at conferences – for example, character animations for the GDC 2009 demo. [Watch that demo for yourself here.]

It sounds like your role at Crytek means you need to have a pretty wide skill set. Do you find that to be a challenge?

Kirthy: Yes, my role especially does demand a broad spectrum of skills. It certainly is challenging, but then, it plays into my strengths. I absolutely enjoy it.

Backing up a bit, let’s talk about your background. Where did you grow up?

Kirthy: I grew up in Northern India, mostly Delhi. I am the youngest among my siblings and fortunate to have a family that has always supported me in all my artistic endeavors. I was not a typical teenager. I took up drawing at a very young age and was fascinated with cartoons and caricatures. I absolutely loved reading comics and watching cartoons, but spent more time in understanding the hard work that goes behind to create one.

You were already working as a 3D artist before coming to VFS, right? What drew you to the field in the first place?

Kirthy: I understood 3D well and had a fascination for dinosaurs from the beginning but it really clicked when I saw the movie Jurassic Park that this is what I wanted to do. My interest in computer animation was further encouraged by computer games. I started learning 3D animation on my own. I did some small private courses in an animation institute in India, I worked on few game mods like “Project ROR” for Warcraft and Operation Flashpoint mods, and I was also doing some freelance projects that gave me some industry experience.

So, what brought you to VFS? Was there something specific you were hoping to get out of it?

Mostly self-taught, I always felt I lacked more hands-on experience. I wanted to pursue studying arts abroad. My brother helped me research the best animation schools. VFS was an ideal pick for me – I loved the work being produced out of the students at VFS. With 24-hour facilities, industry experienced teachers, and a beautiful location like Vancouver, it was not that hard a decision to make.

And you’ve since continued your globetrotting ways! How’s Germany? Can you tell us how you came to be working at Crytek?

To be honest, I never planned to come to Germany. After graduating from VFS, I started my job hunting and came across a job advertisement for Crytek on the internet. Knowing that they created Far Cry, and I applied right away. After that, it all went so fast – I just remember flying over in November for an on-site interview. It has been more than three years now, and it was a decision I would never regret. I enjoy working here so much – it’s a great company and Germany is a fascinating country. Also, being in almost centre of Europe, you can just travel in the European continent easily.

Crytek’s games are held up by gamers as the benchmark for visuals. From your point of view as an animator working there, what’s that like? Is the high standard difficult to meet?

It’s funny you ask that. When I was at GDC this year, I met a lot of people who reiterated that point, and I think most of us working at Crytek know the quality of work we produce but don’t realize that it is used as a benchmark by other people. Such feedback is always helpful.

The thing that I enjoy most working at Crytek is that we have such a talented team of diverse people from all over the world who all share the same passion for making high-quality, brilliant, immersive games. And once you have that common motivation, the results come naturally.

Thanks, Kirthy!

Speaking of GDC, here’s Kirthy showing off CryENGINE 3′s stereoscopic 3D tech at this year’s event.

Short Doc by Film Grads Wins Al Jazeera Award

Last year, two Film Production grads – Angela Buhr and Mohamed A. Solimantravelled to Uganda with OA Projects, with the support and sponsorship of VFS. They were there to document the organization’s efforts to help heal war-affected northern Uganda through the power of community-building and soccer. And with the World Cup in full swing – hosted, for the first time ever, on African soil – the game’s ability to lift up and unify an entire continent has never been more keenly felt.

One of the results of the OA trip was a 6-minute documentary film called David – an extremely personal and affecting look at the situation through the eyes of one young man. This year, David screened at the Al Jazeera International Documentary Film Festival, and we’re very happy to tell you now that David has won the festival’s Award for Best Short Film for Children and Family.

“We’re very proud of this documentary, which proves that film can make a change in people’s lives and we’re very thankful for all the support VFS has given us,” Angela tells us.

“It’s awesome for the story about David to be recognized by such a meaningful audience,” says OA Projects Founder and Director Gavin Hollett. “Not only does it acknowledge the importance of a youth-focused rebuilding process in northern Uganda, it also rewards our presentation of a positive, local perspective on the situation in northern Uganda.”

“In David, we simply tell a true, accurate, and meaningful story about a boy who has experienced terrible things during a conflict but is now involved in locally-driven peacebuilding activities that are having a positive impact on him.”

Watch David right here:

Guest Post: My Lunch With an Oscar Winner

When Sound Mixer Ray Beckett, an Academy Award winner for The Hurt Locker, came to VFS last week, Sound Design for Visual Media students got to spend a considerable amount of time with him. John Born was among them, learning from Ray throughout the week and even joining him for lunch. In this guest post, John shares his experiences with one of the masters of production sound.

Sound Design student John Born (left) with The Hurt Locker Sound Mixer Ray Beckett

By John Born

Hot off his Oscar win for Best Sound Mixer on The Hurt Locker, Ray Beckett visited the VFS Sound Design campus for a week of hands-on instruction. It was a great opportunity to learn firsthand about his career working as a Sound Mixer and about his recording techniques used to capture the highest quality on-set dialogue.  Even more exciting, I attended a lunch for Ray hosted by the Sound Design department, which gave me a chance to learn one-on-one with Ray about his extensive experience in sound that spans over 30 years of filmmaking.

In the classroom, Ray took us through his sound pre-production, production and post-production checklist for sound mixing. It was a master class in preparing for every aspect of the mental and technical aspects of running quality recording and mixing live. Ray talked about the importance of meeting with the Director, taking part in location scanning, on-set working relationships, recorders, microphones and microphone techniques, and the importance of the meticulous organization needed for an on-set mixer. Before the day was finished, we had an opportunity to go out into the field with Ray and test out his personal recording system that included a 5.1 surround sound microphone.

Ray talked about his background in documentary filmmaking, and specifically about working with director Ken Loach, who goes by the “no ADR” (Automatic Dialogue Replacement) philosophy. Loach’s approach taught Ray to realize the importance of capturing live dialogue on location; this documentary-style on-location dialogue recording method became the base for the very real and intense dialogue used in The Hurt Locker. It was fascinating to find out that nearly all the dialogue used in The Hurt Locker were the actual recordings captured by Ray and his sound team live on set.

During lunch, Ray stressed the importance of collaboration to the film process, where the best experiences result from all departments sharing a unified vision of what it will take to create a great film. For example, Ray described how the sound team and the costume department must work together to place lavalier microphones on, or inside, the actor’s wardrobe, which would make proper recording much easier and cleaner.

In another example he also discussed the important collaboration needed with the boom operator and mixer to capture the cleanest sound with a strong focus on capturing the right sound “perspective”. His examples from The Hurt Locker were fascinating and changed the way I think about how recording live sound can enhance the film narrative.

A big thanks to Ray and VFS for hosting such an incredible week. It was a great opportunity to learn the art of sound mixing from one of the best in the business!

Ray Beckett (middle) on a field excursion with VFS Sound Design students and Instructor Curtis Wright (left) – Photo by Leonardo Barragan

Toy Story 3 Hits Theatres!

Is anything better than New Pixar Movie Day? We say nay. Nay! Toy Story 3 arrives in theatres today, and we’ll be checking it out tonight along with – we imagine – a great many of you.

There’s a very good chance Toy Story 3 will be the first truly huge movie of the year, and deservedly so – the reviews are through the roof, sky-high even by Pixar standards.

We’d also like to congratulate 3D Animation & Visual Effects alumni Tristan Ikuta and Bill Watral, both of whom worked on the film as technical directors. These two gentlemen are grads from way back, who, along with the other VFS grads at Pixar, deserve congratulations for being a part of the incredible, unstoppable Pixar creative engine. Congrats!

CGSA Winners: Their Reels, Their Words

As we mentioned yesterday, three of our exceptionally talented 3D Animation & Visual Effects grads won Computer Graphics Student Awards, including Student of the Year, Excellence in Lighting, and a special honour for Highly Acclaimed. VFS was named School of the Year.

Of course, we’re incredibly proud. We’ve put together this playlist of their reels, as seen on our YouTube channel (youtube.com/vancouverfilmschool) for you to enjoy:

We heard from honouree Diego Piccinato shortly after hearing the news. (He gave up his eligibility for an official award when he was hired at MPC, but was singled out as “Highly Acclaimed”.) “It feels great!” he told us. “I knew I was probably going to be disqualified because I found a job and couldn’t be attending the internship [at Framestore]. Surprisingly, in the end I got a mention, meaning they liked my work among that of many other talented artists, and I’m very glad.”

Update: And a word from Excellence in Lighting winner Frederik Lillelund, who’s on his way for an internship at Framestore: “I’m absolutely thrilled! With so many other talented artists participating in the contest, I feel truly honored to have been awarded such an amazing opportunity to further develop my skills at such a highly acclaimed company as Framestore. I can’t wait to get started!”

And from Student of the Year Maximilian-Gordon Vogt: “It feels just great. I wasn’t expecting to win as Student of the Year… Now all the hard work at VFS finally pays off. The opportunity for me to work alongside the artists at Framestore is amazing! I can’t wait to get started!”

VFS Wins School of the Year at the CGSAs

VFS was named School of the Year and our 3D Animation & Visual Effects program had an all-around amazing showing at the 2010 Computer Graphics Student Awards, including Student of the Year and two other individual honours.

The CGSAs showcase top new talent from around the world. The awards are put on by cgCoach, with the sponsorship of industry heavies like Framestore, Double Negative, and Pixologic. The judging panel includes film veterans from Double Negative, Disney, and beyond.

VFS alumni who took top honours include Maximilian-Gordon Vogt, who won Student of the Year for his outstanding modeling reel.

Frederik Lillelund took the Excellence in Lighting prize, and the judges bestowed a special Highly Acclaimed honour upon Diego Piccinato, who gave up his eligibility when he was hired recently by Vancouver-based MPC.

Individual first-place winners receive, along with valuable software, hardware, and subscriptions, an internship at London’s Framestore, a visual effects studio that has been behind countless blockbusters over the years.

Here’s a playlist we put together on our YouTube channel (youtube.com/vancouverfilmschool) of all of the winning VFS reels. Enjoy!

School of the Year
Vancouver Film School

Student of the Year
Maximilian-Gordon Vogt

Excellence in Lighting
Frederik Lillelund

Highly Acclaimed
Diego Piccinato

The CGSAs join a long list of accolades for the 3D program, highlighted by 3D World Magazine naming VFS the top one-year 3D Animation & Visual Effects program in the world.

Congratulations to all the winners, and thank you to cgCoach and the CGSAs! For the compete list of 2010 CGSA winners, click here!

Update: We heard from honouree Diego Piccinato shortly after hearing the news. “It feels great!” he told us. “I knew I was probably going to be disqualified because I found a job and couldn’t be attending the internship [at Framestore]. Surprisingly, in the end I got a mention, meaning they liked my work among that of many other talented artists, and I’m very glad.”

Update #2: And a word from Excellence in Lighting winner Frederik Lillelund, who’s on his way for an internship at Framestore: “I’m absolutely thrilled! With so many other talented artists participating in the contest, I feel truly honored to have been awarded such an amazing opportunity to further develop my skills at such a highly acclaimed company as Framestore. I can’t wait to get started!”

Update #3: And from Student of the Year winner Maximilian-Gordon Vogt! “It feels just great,” he says. “I wasn’t expecting to win as Student of the Year… Now all the hard work at VFS finally pays off. The opportunity for me to work alongside the artists at Framestore is amazing! I can’t wait to get started!”