3D Animation & Visual Effects grads continue an amazing summer of movies with two more high profile titles today. First up is the stylized genre-bender, Cowboys & Aliens. Here are some of the grads we know of that lent their talents to Harrison Ford’s 54th film credit:
Will McCrate (Lighting TD)
Christopher Ahrens (Lighting TD)
Jessica Alcorn (Compositor)
Paul Copeland (Visual Effects Artist)
Also coming out today is the feature-length adaptation of The Smurfs. Starring Neil Patrick Harris, it features work from the following alumni:
Michael Dharney (Senior Animator)
Michael Lewicki (Animator)
Jeff Struthers (Character Animator)
Julias Kwan (3D Animator)
For those keeping track, VFS grads have contributed to 8 out of 10 of the year’s highest-grossing movies to date. There are many more highlights to come, so stay tuned!
We talked to her recently to discover what brought her to VFS and how one year inside a business program focused on entertainment has already changed the direction of her career. What attracted you to the Entertainment Business Management program? Natalye: Our band became a little stagnant after our first album peaked. I’ve always been an artist, but didn’t know much about the business side of the music industry. I wanted to gain a competitive edge by going to VFS and learning everything I could about the entertainment business (film, games, TV, music) because they’re all connected now. I chose VFS over other programs because it’s 12 months of intense work that covers all aspects of what I wanted to study. I really think that today’s artists have to understand both sides of the business to be successful. How has your business sense evolved in the last year? Natalye: I started out at the bottom. In school we’re taught how to start a project from the ground up with little or no money and make it into something special. We’re taught budgeting, marketing, how to assess an intellectual property… We do a web series, a compilation album, a short film, and a final project to cover all the bases. I particularly found the CD compilation project to be a great experience because it took me out of my comfort zone and made me reach out to the music community and make a lot of contacts. It also introduced me to licensing and contracts and that was invaluable in my own business as well as introducing me to a potential career in licensing/publishing music. I found the best thing about being at VFS is that I’ve been surrounded by motivated, creative people – students and teachers. It really pushed me to be my best and to go out and make my own opportunities. I don’t think I would have accomplished so much this year if I hadn’t come to VFS. I produced my first music video (“Sinking like a Sunset“) and created the Dear Jane project, which has led me to be commissioned to write a theme song for another army charity – Heroes Hockey Challenge – and be a spokesperson for them. It has also given me work producing recruitment campaign videos for the Armed Forces. The program is inspiring and I don’t regret making the decision to go back to school at all. It’s changed my perspective and given me the goods to go out there and keep paving the way for Canadian artists. What were some of the challenges you faced in producing the Dear Jane documentary? Natalye: The first issue I faced was getting permission from the Armed Forces. I didn’t know where to start, so I started at the top and worked my way down. I emailed Defense Minister Peter MacKay and every email contact I could find online. It took me two months to get a response, and six months to get a blanket license from the Department of National Defense to be able to film the soldiers I needed in the video. I was able to find some really great people who believed in me and “Dear Jane”, and we’re now working on the music video portion of the project. Another challenge was coming up with the funds to film the video, I started an IndieGoGo campaign and was able to raise almost $1,600 in four weeks. I also had to find a crew, but because of all the people you get to meet while going to school, I was able to find a great one! They are people I will continue to work with outside of school. What’s next for you in your career? Natalye: Our second album is almost done, and we’ll be heading to China in September to tour. I’m in pre-production for two more music videos for the band as well. I’m currently interning at Activeminds Productions in their licensing department developing my skills. I am already being interviewed by several record companies for work in the fall and am looking forward to making the jump to becoming a music professional! I’m also starting a production company with my classmate Jennifer Conley. Our first project is a documentary about women’s roles in the Canadian legal system. Sounds amazing, Natalye! Congrats — and best of luck with Whiskey Jane!
We caught up with Kiko to discuss his win. What brought you to VFS to study animation? Kiko: Animation has always been one of my passions, and, after 12 years working on Spanish television in charge of the creation of virtual sets, I felt I needed to improve my skills. That’s why I chose VFS. It was very refreshing to come back to school, above all because the Digital Character Animation program was exactly what I needed, and the instructors and my classmates were great. I miss VFS! Where did the idea for Estudio Mendizábal come from? Kiko: I´ve always been kind of obsessed with the old photographic studios in cities like Paris or Madrid. When I was a kid I remember staring at these old photos and wondering who they were and what kind of lives they had. That idea allowed me to work on the ambience and the visual storytelling. I was used to creating 3D sets, so it was the easy part of the project (I designed 4 different sets for the film). On the other side, I wrote a simple story, but it had different layers – it was interesting because of the contrast between the two characters. I had the perfect excuse to talk about life, childhood, photography, and human relationships. What are your plans now? Kiko: I am living in Berlin now. It’s a great city, the capital of European culture these days, making animations for a documentary, and I’ve just made an opening animated sequence for a Spanish TV show. And I’m finishing the second volume of my comic book, “Como Borregos”, which will be out this Fall. Congratulations, Kiko! You can watch Kiko’s winning effort by clicking here.
Classical Animation grad Jake Kazdal has been lending his drawing skills to video games for many years now, including the award-winning Rez, which is scheduled to be a part of The Smithsonian exhibit “The Art of Video Games”. Now Jake is on the team developing Skulls of the Shogun, “an invigorating cocktail of 1960′s flavored sorcery and strategy”, which has just been picked up for publishing by Microsoft on XBox Live Arcade. In this developer diary, you’ll see Jake discussing the game and also catch a glimpse of him using his classical skills in a sketchbook.
Students in the Digital Design program find out pretty quickly that what they’re learning in the classroom is directly tied to what real-world clients need. As Senior Instructor Miles Nurse recently posted on Oomph — the online home for students, grads, and fans of VFS Digital Design — a class of designers approaching the half-way mark of their year were challenged to create social awareness campaigns for clients eager to see what VFS students can do. The results, as you’ll see, are pretty impressive; the video embedded here from the VFS YouTube channel is just one part of the picture. Visit Oomph for the full story and discover more about What You Will Learn in one year inside Digital Design.
Guest post by Emily Fetingis, VFS Classical Animation student, and Matthew Bilton, VFS Digital Character Animation student. The Burrard campus theatre buzzed with excitement. Around me, fellow classmates excitedly discussed the opportunity we had been given. Oscar-nominated animator and director, Chris Bailey, would be arriving shortly to speak about his experiences in the animation industry. My Tuesday morning started with an exclusive presentation Chris gave only to Classical Animation students. Looking at the faces around me, I could see everyone there was proud of being a classical animator. I think we all left that presentation more confident in our career choice after seeing someone who had made it big with a classical animation background. Later that morning, he visited my class. He spent about five minutes with each student, told a few stories and gave some feedback on our films. As I walked back to school after the presentation, I heard my classmates say how splendid the day had been. Many described the event as wonderful. However, the experience was not over just yet. Ten lucky students, one from each class, would have lunch with Chris the next day (it turned out to be a nice day outside so they didn’t have to walk in the Vancouver rain). Wednesday afternoon, before he had to leave, VFS gave Chris a ‘thank-you-for-visiting-us’ party at which he surprised all of the students with a parting gift of ice cream! (I managed to snag one before they ran out.) I don’t think it would be possible to describe all the awesomeness that transpired over the two days. Words and one person’s experience can only say so much. However, I can write with confidence that Chris Bailey left behind many encouraged students, me included. Matthew adds: Inspiration comes in many shapes and forms. From movies to music, from fine art to sculpture. It’s fantastic to have an opportunity to meet the creatives that are behind so much of the work that inspires us. A visit from an industry veteran such as this is one of the great reasons to come to VFS. Chris was great in sharing tips and tricks from his experience and offered advice on succeeding in our growing industry. His advice was both interesting and encouraging. His guidance on taking hold of every opportunity, working with a plan, and “making your character think” were of specific interest and value to me. I am now more than ready to create some inspiring work of my own. Thanks for the guest post, Emily and Matthew, and thanks to Chris Bailey for the visit! UPDATE: Additional content from 3D Animation & Visual Effects student Lindsay Gilmour. There are some things one is unable to learn from books. In America, we call it “street smarts.” I’m sure every culture has a similar concept- a body of knowledge that is acquired only through experience. As students at VFS, we are all well aware that the technical training we gain here will become obsolete in a year, two if we’re lucky. In order to survive, we must adapt to new software, new industry standards, new tools and techniques. But what doesn’t change, and what is impossible to learn from a book or a Wikipedia site, is what Chris Bailey was able to share with us: the human factor. He told us of the mistakes he made when learning to interact with supervisors, of the challenges of helping a colleague to grow. He told us of the lessons he had to learn on the spot- to fight the battles worth fighting and not to sweat the little things. He reminded us that our job as animators is not only to give life to the inanimate, but to collaborate with others in pursuit of a goal. To be able to share in both effort and credit. If this was not what Mr. Bailey intended for us to take from his many interactions, I suppose then it is a bonus. We are one step ahead for having been given a peak into the world in which we all wish to enter. We are two steps ahead for having been taught at least some key lessons of survival in the industry in which we will soon be thrown. To see more pictures from Chris’ visit, check out the VFS Flickr page.
Henry South – CG Modeler Congratulations to you all, and to all the grads who have worked on making the Harry Potter franchise so successful.
Here’s how Monica describes her script, Lucy vs. The Limits of Voice: “It’s about a seven-year-old girl who’s trying to help her grandpa speak again. He is catatonic, but she thinks he just ‘ran out’ of voice and is trying to find ways of helping him.” Monica’s script is one of eight projects selected by the Mexican Film Institute in a national short film script competition where writer-directors vie for an opportunity to have their script professionally produced with seasoned pros and a budget in the hundred thousand range. “We are scheduled to shoot the short from September 23 to September 27 in Mexico City,” says Monica. “I will be directing and there are some very talented and experienced people already on board.” After completing the script in English at VFS, Monica translated Lucy into Spanish and entered the competition. Now based in Vancouver, she also works as the Programming Coordinator at the Vancouver Latin American Film Festival where she’ll be curating the first short film competition this year. Congrats, Monica! We can’t wait to see the finished film!
Last week, students in the Makeup Design for Film & Television program were paid a special visit from Make-Up Artist Magazine‘s Publisher/Editor-in-Chief Michael Key and Managing Editor Heather Wisner. The two special guests brought with them some surprising news for a number of current students and recent alumni. Key is the mind behind the International Make-Up Artist Trade Show, or IMATS for short. As we’ve seen in the past, the IMATS student makeup competitions are an amazing way to get some high-profile exposure. And, as the Vancouver edition of IMATS will soon be upon us, Key and Wisner’s visit was quite timely. With a cameraman in tow, they surprised an audience of Makeup Design students and grads with news of which VFSers have made it into Vancouver’s competition. Pictured above, between Makeup Design Program Manager Laura Togyi and Department Head Stan Edmonds (far left) and Michael Key and Heather Wisner (right), are this year’s finalists. From left to right, they are: Leah Wilburn, Mac Hillier, Blake Armstrong, Cornel Zueger, Carly Wolk, and Malin Sjostrom. Everyone here, plus Ellen Chen (not pictured), will participate in the prosthetic character category — except for Blake, who will be competing in the fantasy/beauty category. Best of luck to everyone! Stay tuned to Make-Up Artist Magazine’s website for exclusive video content from the announcement. Update:
If you made it to Game Design Expo 2011, hosted annually by the one-year VFS Game Design program, you know it was a fast-paced weekend packed with compelling presentations, panel discussions, and, of course, innovative games and technology. If you didn’t make it, not to worry – over the coming weeks we’ll be rolling out exclusive Game Design Expo videos, including presentations by the makers of Angry Birds, a discussion of fear in Dead Space 2, and novel game design with the PlayStation Move and Eye. Starting things off is Cory Stockton, game designer at Blizzard Entertainment, and his talk on how macro design guides the development of World of Warcraft. Macro design allows Cory’s team to shorten its design schedule, work out plans before committing to them, and sell the ideas to the larger game team. Check out this short overview of the 2011 event, and stay tuned for more videos and announcements about Game Design Expo 2012!
Singer Gets Business Savvy
Before starting her year in Entertainment Business Management, singer/songwriter Natalye Vivian was already a full-time musician and had toured with her band, Whiskey Jane, to promote their first album.Old Time Photography Meets Computer Animation
Even with online distribution booming, it can be hard to develop an audience for short-form animation. This is where festivals and competitions play such an important role. Recently Digital Character Animation grad Kiko Perez was the beneficiary of this, when his short, Estudio Mendizábal, won the Student Award at the Blue Plum Animation Festival, bringing it to the attention of possibly 80,000 festival attendees.From Classical Animation to Shogun Afterlife
Designing Real Projects with Real Stakes
Guest Post: Veteran Animator at VFS
Students of VFS’s Animation & Visual Effects programs were privileged with a visit by acclaimed animator and animation supervisor Chris Bailey, an Oscar-nominated veteran whose credits include The Lion King and X-Men 2, who graciously spent two days giving talks and mentoring classes. Here’s a look at what transpired over the two days.
That night, at the theatre at 420 Homer Street, Chris had another presentation. This time, all students from the Animation & Visual Effects programs were able to attend. Chris showed us more of the things he had worked on. A music video he had done while freelancing really inspired us. It was “Opposites Attract” by Paula Abdul. All around, I could hear people talking excitedly about how awesome the animation was. There were even a few exclamations of “Oh wow!” and “awesome” shouted out over the loud music track. Watching it, my mind was blown and I could feel ideas bubbling in the back of my brain of future projects I could work on.Visual Effects Wizardry Crafts Fitting End to Series
“It all ends” the posters read, and as true as this is for the Harry Potter series of movies, the eighth and final edition of which was released early this morning, it’s equally true for the VFS alumni who have worked on it since the beginning. An Animation & Visual Effects grad has been on every movie since an eleven year-old Daniel Radcliffe first learned of his wizarding heritage, so it’s fitting that such a strong group from 3D Animation & Visual Effects would see it through to the finish in Harry Potter and the Deathly Hallows: Part 2.
Joshua Herrig – Lead Lighting/Look Development Artist
Jozef van Eenbergen – Pipeline Developer
Kevin Mah – Effects Technical Director
Mike Rhone – Effects Technical Director
Nuno Nisa Pereira – Visual Effects Technical Director
Sara Hilmarsdottir – Matchmove Artist
Sofus Graae – Visual Effects Coordinator
Will Towle – Camera TrackerWriting Grad’s First VFS Script Gets Pro Treatment
Just over one year ago, Writing for Film & Television graduate Monica Herrera was workshopping her first script at VFS. It was in her first term Short Script class with Instructor Dean Burns that she developed the story that is now launching her career.Make-Up Artist Magazine Makes a Special VFS Visit

Makeup Design grad Carolyn Williams was also accepted as a competitor in the 2011 Vancouver IMATS student prosthetics competition. Read more about the many honours VFS alumni are earning.
Game Design Expo Videos






