This Idea Is Clearly Working

If you get the attention of the Vimeo staff once, you’ve done something right. Do it twice and you’ve managed something truly special.

So it is with Classical Animation grad Henrique Barone, whose VFS film Tough West was highlighted on Vimeo earlier this year. And now the other film he made during his year, This Idea Is Not Working, has been featured as a Staff Pick too.

Here’s This Idea Is Not Working in all its glory:

But it doesn’t end there. Henrique has written an amazing (and very detailed) blow-by-blow account of the film’s creation, from the original references and character designs right down to the final spit-polish. If you’ve ever wondered what goes into making an animated short, it’s an absolute must-read.

Guest Post: Gordon Durity, Atlas of Audio, Visits VFS

Gordon Durity, Executive Audio Director at Electronic Arts Canada, recently visited VFS to speak to the students in the Sound Design for Visual Media program. Sound Design student Stefan Seslija recapped the lecture for us.

Guest Post by Stefan Seslija

Those of us lucky enough to currently be enrolled in the Sound Design program have been spoiled lately with an onslaught of guest lectures. In the last few weeks, we’ve been graced with the presence of some of the Atlases of Audio in both the game and film industry. If it was possible to be stricken with too much inspiration, one would have definitely surpassed their threshold while attending the most recent lecture, offered by game industry heavyweight Gordon Durity. With over 25 years experience working in audio for both linear and interactive media, Gordon now serves as Executive Audio Director at Electronic Arts Canada. He was a key figure in the creation of a revolutionary new interactive music system, RUMR (Realtime User Music Remix) for EA’s new game, SSX. Last Wednesday, Gordon visited VFS to share his knowledge on interactive music with the Sound Design students.

Gordon first presented us with insight on the progression and evolution of interactive music in contrast to music in linear media. He spoke in-depth regarding considerations that needed to be made for interactive media. “The unique thing about interactivity – users are actually effecting a change in the world,” he said. When a user is playing a game, the choices they make throughout the process changes their environment. Gordon also explained that musical architecture in present day video games has not changed much compared to the past, and how he and his team at EA strive to push the boundaries of interactivity in game music.

Next, Gordon gave us some insight into how he and his team approach improving interactive music and some of the challenges they face along the way. He offered us a look at a proprietary music arrangement tool called Pathfinder and showed us how this tool was used on the Def Jam and NBA Street Homecourt games to generate musical arrangements in real time based on the users actions in the game. He shared the details of how each individual game uses a logic system to feed the Pathfinder. Working this way empowers the audio artists to effectively sculpt how the music will playback in the game.

Later in the lecture, Gordon delved into his groundbreaking work on EA’s SSX and the interactive music system, RUMR.  In this system, game users upload their own custom music to their console. The music is analyzed and processed on the fly and manipulated in real time which is driven by Gameplay. Gordon explained how the system effectively performs a DJ style remix on the user’s music content. He also went into the specifics of how the music is manipulated, which includes different considerations that have to be made based on the nature of the user’s music content. We also got to see the game in action as Gordon showed us specific examples of how the music is modulated and mixed with the other sound content.

In conclusion, Gordon offered some advice to students looking to pursue a career in game audio. He stressed the importance of fully understanding all of the aesthetics of linear media and having a solid grasp of the technologies used in the industry. In this short lecture, Sound Design students were given a wealth of knowledge and insight, and a glimpse into the kind of work it takes to produce at Gordon’s level in the audio industry.

Thanks to Gordon for your inspiring lecture and to Stefan for the recap! 

VFS Grads Win Big at the Leo Awards

Congratulations to Makeup Design for Film & Television grads Sarah Elizabeth, Krysten Merrick, and Susan Manning, who were recognized with a Leo Award for Best Make-Up in a Short Drama for their work on the short film The Little Mermaid. The Leo Awards, which celebrates excellence in artistic achievement in the British Columbia film and television industry, were held this past weekend in Vancouver.

The Little Mermaid, one of the short films produced as part of Vancouver Film School’s Entertainment Business Management‘s Compendium series, was also nominated in three other categories, Best Short Drama, Best Film Production Design in a Short Drama and Best Direction in a Short Drama. EBM grads Samantha Jewell, Lindsey Mann, Aliya Tarmo, and Justin Simon, Film Production grad Sean Young and The Little Mermaid director and VFS instructor Nicholas Humphries all received nominations for their work on the film.

The Little Mermaid was also recently honoured with the Golden Sheaf Award for Best Student Production at the Yorkton Film Festival in Saskatchewan. It was up against films created by students from across the country.

Take a look at The Little Mermaid teaser:

Other VFS grads recognized over the weekend with their own Leo Award include:

Benjamin ArthurActing for Film & Television
Best Performance in a Music, Comedy, or Variety Program or Series – Less Than Kind 

Jon Busby, Jesse DavidgeClassical Animation and Digital Character Animation
Best Music Video – “Rows Of Houses” by Dan Mangan

Ron E. Scott (with two others) – Film Production
Best Dramatic Series – Blackstone

Marv Newland - Classical Animation instructor
Best Direction in an Animation Program or Series – CMYK

Josh Stevenson – Sound Design for Visual Media
Best Sound Editing in a Feature Length Drama - Donovan’s Echo

Raphael Choi – Sound Design for Visual Media
Best Sound Editing in a Documentary Program or Series - 40 Days at Base Camp

Here’s a complete list of all the winners. A big congratulations to all of the winners and nominees!

Sound Designer David Whitehead Visits VFS

Renowned Sound Designer David Whitehead recently stopped by VFS to give a special guest lecture to our students in the Sound Design for Visual Media program. Current Sound Design student Laura Titchner recapped the lecture for us.



 


 

 

 

 

 

 

 

Guest Post By Laura Titchner

Last week, students from the Sound Design program had the opportunity to attend a lecture given by prominent sound designer, David Whitehead. David has worked on numerous films, including The Adventures of Tintin, District 9, The Lovely Bones, and Pirates of the Caribbean: The Curse of the Black Pearl. He shared a few helpful tips on how to be a great sound designer and provided us with some insight on how to become successful in the industry.

First, David showed us some short clips from several of his films that feature interesting sound design moments, including King Kong, Lord of the Rings: Return of the King, The Water Horse and D-War. He told us how he achieved many of the sounds he demonstrated, from what he recorded for the source audio to the effects that he used to get the final sounds.

On District 9, David was responsible for creating the alien language used in the film. He was given the alien’s dialogue in English and then constructed a new word or phrase to replace each of the existing words. To achieve the vocalization of this new language, he created sounds using various objects, such as vegetables and toys to replace all vowels and consonants. To accomplish the natural variation that occurs when we speak, David recorded 40 to 50 different instances of each sound that could be interchangeable. Finally, all of these sounds were edited together to create the words used in the film.

David stressed that, as a sound designer, it is very important to record your own source material as this will give your film its own original voice. He told us to make the most of every sound we record by processing it in numerous ways and to build up our personal sound libraries. Another tip he shared was that when filling a room, start with the sounds you believe to actually be present and then make your design based on those sounds.

To conclude his lecture, David gave us some tips on how to break into the film industry and shared some of the skills and qualities he looks for when hiring someone to work with him.

Thanks to David for sharing his expertise and thanks to Laura for the recap! 

Back in Black: Alumni Behind the Scenes on Men in Black 3

Men In Black 3 opens in theatres tomorrow, giving us all a chance to catch up with Agents J and K after 10 long years. It’s a tentpole summer flick, so you know what that means – a big group of VFS 3D Animation & Visual Effects grads worked behind the scenes, including Lighting and Compositing Technical Director John Iskandar, Compositors Juan Carlos Mendoza and Corey Coates, Roto Artist Raphael Santos, and CG Artist Ricardo Gomez.

We managed to catch up with grad Ricardo, who worked on the film out of Prime Focus’s Vancouver studio, to find out more about his career and work on MIB3.

Hi, Ricardo! Tell us a little about your background. Before coming to VFS, you were already in 3D, as the head of the rendering department for a furniture company, right? What prompted you to make the move to Vancouver and VFS?

Ricardo: During my bachelor’s degree in industrial design, I was able to gain my first approach into 3D using NURMS. After graduating, I had the opportunity to work in architectural previz, where I was the head of the rendering department. This allowed me to get my hands on the CG world and activated my interest in the integration between CG and live action. This, combined with my childhood dream of being able to work in the film industry, led me to pursue my desire for working on films.

After doing my research, I discovered that Vancouver was the perfect place since it offered both the schools and the industries.

Can you take us through your first few months after graduation?

Ricardo: I must say, I was very lucky – the day after I got my work permit, I was working for Goldtooth on Mortal Kombat Legacy, a live-action project, doing compositing, lighting, and matte painting. I also had the great opportunity to participate in the development of Prototype 2 by helping with concept development for environments and lighting. Hopefully one day I can show some breakdowns.

What sorts of things did your role as CG Artist entail at Prime Focus and on MIB3?

Ricardo: I have a big problem – I love to do everything! Fortunately, on MIB3 I was able to help by doing different tasks. At the beginning, I helped with the concept development for the 1969 elevator, lighting, and tracking and made some practical references. It has been almost a year with Prime Focus, and I must say I have learned so much! I have been able to gain so much technical knowledge.

How does it feel to know your work will be on the big screen?

Ricardo: Although I know what I did was a small part of the entire team’s efforts, I feel very proud of being part of this project. It was an amazing experience! I find myself amazed by the amount of detail involved in each shot. In fact, people won’t be able to notice any of the CG used to elevate the look of the film.

Thanks, Ricardo!

2012 CG Student Award Finalists Revealed

The CG Student Awards are back for 2012! We’re proud to have been named ‘School of the Year’ at the CGSAs two years running, and even prouder to see that our 3D Animation & Visual Effects grads are incredibly well represented in the list of 2012 finalists, which was revealed this week!

This year’s finalists include 6 VFS grads for Student of the Year, 15 for Studio Internships – vying for placement at companies like Double Negative and Framestore – and 3 more for People’s Choice. Winners will be announced June 1.

Big congratulations to you all! And now it’s time to put your voting shoes on – be sure to head over to the People’s Choice section to have your say.

Here’s the full list of finalists representing VFS:

Student of the Year Finalists
Muhammad Marri
Stephan Skorepa
Woong Park
Hokyung Ahn
Leonardo Bonisolli
Kevin Lopez

Studio Internship Finalists
Aidin Saedi
Woong Park
Chris Ushko
Jeongbo Shim
Nikolas Lazar
Conrad Ho
Daniel Dixon
Leonardo Bonisolli
David Skorepa
Stephan Skorepa
Angelo de Witt
Kevin Lopez
Murugan Sampath
Pradeep K. Bangalore
Lucas Ridley

Highly Commended
Alan Millan Uribe
Mark Julien
Abel Vargas
Fernando Centurion

People’s Choice Finalists
Enrique Campos
Woong Park
Murugan Sampath

Digital Design Students Share Lessons Learned at IxDA Redux

Last weekend, VFS Digital Design hosted an Interaction12 IxDA Redux event at the Main Theatre. The event was based on International Interaction12 Conference featured speakers Scott Nazarian (Frog Design), Mike Kruzeniski (Microsoft), and Ryan Betts (Adobe) and attendee Haig Armen, along with videos by Adrian Westaway (Vitamins) and Angel Anderson.

VFS sent students David Calderon, Skylar Lange, and Jeff Chen, and Digital Design’s OOMPH has gathered their impressions. ”Not only did it allow me to stop thinking about my final project for a little bit,” Jeff writes, “but it also enabled me to see what we are learning in school from a broader point of view.”

Read lots more about it at OOMPH, the VFS Digital Design community.

VFS Animation Intensive in Mexico

Last month, Vancouver Film School offered aspiring animators in Mexico the opportunity to experience VFS for themselves, through an Animation Intensive at Tecnolόgico de Monterrey . This five-day workshop, led by our own faculty of industry professionals, offered a taste of VFS’s Classical Animation and Digital Character Animation programs.

The students were exposed to animation fundamentals and shown ways to apply them in traditional and digital environments while learning some incredible new tools and exercises that will help them grow their skills and expertise. We were thrilled to be able to bring this particular opportunity to Mexico for the first time and the students seemed pretty happy to have us as well – the program sold out! We also received some very positive feedback about the event from some of the students who attended.

“It was a great experience,” said Guillermo Campos, who told us that he learned a lot and was shown aspects of animation that he had never taken into account before. “This will now make it easier for me to improve my animation skills,” he said.

Joel Hernández told us that the experience was really useful – not only the technical side but the artistic aspect as well. “The professors were really prepared and have the experience necessary to provide us with helpful feedback,” he shared.

Check out the photos below to see the students in action!

Learn more about our 2012 Summer Intensives beginning in July.

Diablo III’s Lead Sound Designer is a VFS Grad

Diablo III, one of the most anticipated – okay, quite possibly the most anticipated – games of the year finally landed at midnight, after over a decade of development. Early buzz is positive for Blizzard’s action RPG – with some even proposing that it’s a crucial release for the entire industry.

The Lead Sound Designer on Diablo III is none other than Sound Design for Visual Media graduate Joseph Lawrence, so when you play the game be sure to open your ears. Joseph also worked on Diablo II. How’s that for continuity?

Last week, Destructoid posted an amazingly in-depth series of interviews with the Diablo III sound team, including Joseph. And if that isn’t enough, how about this hour-long panel from BlizzCon 2011? It includes a behind-the-scenes featurette about the game’s audio as well as Joseph addressing the audience beginning around the 8:36 mark:

Joseph wasn’t the only VFS grad to contribute to the game. Digital Character Animation‘s John Miller was an Environment Artist, and here’s a blog post from way back in 2008 touching on the contributions of two 3D Animation & Visual Effects alumni!

Short Film Done? Take It to Cannes

What do you do when your film is shot, edited… done? You take it on the road.

And if you can swing it, that road is to the French Riviera.

That’s why two groups of Film Production grads are taking their films to Cannes this month, to participate in the Short Film Corner – a schmoozing free-for-all that hopefully means getting to shake the right hands at the right time. These grads forged a creative network in their year at VFS – now it’s time to go overseas.

Himmat Sarkaria, Director of Like Smoke, will be making the trip with Producer Jose Hiriart. ”It’s a great opportunity to network globally,” Himmat says. “The Short Film Corner is the best platform to meet global distributors and producers.”

“Getting a distribution deal is certainly our top priority but the experience and the opportunity to learn firsthand how the global market works is amazing itself.”

“It’s kind of like job hunting,” Film Production alum and producer Jake Warren recently told the Bellingham Herald. With three other students, including director Leigh O’Neill and two others, Jake’s bringing his film Mr. Lamaze’s Dire Love to the Short Film Corner.

But it’s more than just a networking event. The experience itself is unlike anything else.

“I’m feeling incredibly excited right now about this trip,” Jake told us last week before boarding his flight. “I’ve been stressing for the past month about getting everything in order, and it’s all pulling together really nicely, which has allowed me to finally take in the fact that we’re going to Cannes.”

“The whole concept is definitely overwhelming, and I don’t think it will actually sink in until we are standing in the Palais.”

Himmat agrees. “It’s Cannes. The whole experience of attending a festival of this magnitude will be a lifetime experience. We’re somewhat nervous but we also are very excited and very grateful for this opportunity.”

“Our class became so close over the year,” Jake says. “It’s one thing to be going to Cannes, but getting to go with a group of your friends, who happen to be incredibly talented artists, just makes it an experience of a lifetime. It’s my first trip to Europe, and I’m overjoyed to be spending it with this group of friends!”

We’ll be checking in throughout the festival to see what these two groups of grads are doing to make the most of their time in France. Like us on Facebook or follow us on Twitter for regular updates!

Like Smoke Official Site
Mr. Lamaze’s Dire Love Official Site