Star Trek Into Darkness

When Star Trek Into Darkness hit wide release yesterday, it was a chance to dive back into J.J. Abrams’ reinvigorated world of tricorders and Vulcans.

For all of us here at VFS, it’s also a chance to do what we love most – stick around through the credits and applaud the artists and technicians who helped to realize entire galaxies, saving us from two hours of papier-mâché boulders.

Among them are VFS 3D Animation & Visual Effects alumni like Animator Stephen King, Compositors Denny ErtantoSanthoshi Balasubramanian, and Moises Flores Cabrera, Modeler Ted Moowon Kim, and Digital Artist Srikalyan Tallapragada. Typical of our global age, they worked on the film as far afield as California and Singapore, at studios like ILM and Pixomondo. Can’t wait to see your handiwork, guys!

Pixar Canada Pays a Visit to VFS

Jennifer Mackie, Raine Anderson, and Brad Pitre of Pixar Canada recently visited VFS to share their thoughts and experiences with our students from 3D Animation & Visual Effects, Classical Animation, and Digital Character Animation. Pixar Canada produces animated shorts and television specials featuring characters from Pixar’s prior films. Those who saw Finding Nemo 3D in theatres last Fall will remember Partysaurus Rex, the animated short featuring characters from Toy Story that ran before the film. That was produced at Pixar Canada, right here in Vancouver, BC.

Pixar has the creative chops to make things great and they employ talented artists and animators to bring their stories and characters to life on-screen. From idea generation to completion, the team operates by the following adage – “It looks good but can we make it better?”

Brad, Raine, and Jennifer were kind enough to provide some further insight on their success. Brad, a Modeler/Rigger previously with Digital Domain, suggested that keeping it simple is key. He also advised that you should always have your work reviewed and be open to constructive criticism.

“You learn from failure. Success is great but you don’t learn from it,” said Raine, an Artist previously at Weta Digital.

Jennifer, a Lead Layout Artist formerly at Axis Animation, maintained that story was paramount. “Everything leads back to the story – it’s the most important thing. The animation can be beautiful but if the story isn’t good then people aren’t interested.”

Jennifer, Katie, Brad, and Raine pose for a quick photo.

VFS Animation student Katie Williams was at the presentation and has some highlights to share.

Guest Post by Katie Williams

Listening to Pixar Canada team members Brad Pitre, Raine Anderson, and Jennifer Mackie was truly an excellent and inspirational experience. Not only were we able to learn about their specific positions at the studio and the hugely cooperative Pixar pipeline, but we were privileged to witness genuine humility.

It is the latter detail that is perhaps the most impressive and encouraging. In so many ways, Pixar is the dream studio of any 3D artist. We look at the work that they do and hope that one day we can be a part of it. Meeting three individuals who live that reality and realizing they still feel the same was wonderful.

Pixar, as all three mentioned and as we can easily observe, is about quality over quantity. In their talk, Brad, Raine, and Jennifer brought up the idea of plussing, making the most of their allotted time, perpetually iterating on assets, and progressing as a collective and holistic creative force as opposed to working in separate departments. It was this concept that was maybe the most valuable to acknowledge, at least for me, because it makes you realize how truly cooperative the industry is, and how interdependence and constancy are vital to success.

Another invaluable practice they touched on was that of referencing in order to stylize reality, maintaining true cinematic language while bringing every part of a world to life, and taking the time to tell a story and to tell it well.

It is that last point that proves the most inspirational and the most motivational. To know that the story is alive at every stage of their process, and to know that it can be, makes everything we are doing now as students so worthwhile and on course.

A huge thank you to Brad, Raine, and Jennifer for taking the time to speak with our students and to Katie for sharing her thoughts about the presentation.

Iron Man Returns, Again

He’s back! Tony Stark aka Iron Man aka Robert Downey Jr. returns today for the third installment of the Iron Man franchise, aptly titled Iron Man 3. This time, Iron Man faces off against a terrorist named The Mandarin, played by Oscar-winning actor Ben Kingsley.

Working behind the scenes were a number of VFS grads, from programs like 3D Animation & Visual Effects, Classical Animation, Digital Character Animation, Digital Design, and Foundation Visual Art & Design.

Below are a few of our grads who lent their talents to the film. Great work, everyone!

Aaron Gilman, Animation Supervisor
Alex Berson
, Senior Digital Paint Artist
Amir Ronen, Animator/Rigger
Andrew Park, Animator
Casey Rolseth, Visual Effects Artist
Cesar Rodriguez Bautista, Senior Paint Artist
Chrystia Siolkowsky
, Rotoscope Artist
Clement Yip, Lead Animator
Daphne De Jesus, Compositor
Diego Piccinato, Lead Compositor
Joshua Herrig
, Lighting Artist
Juani Guiraldes
, Animator
Kieran Tether
, Lighting Technical Director
Kiran Menon
, Compositor/BG Prep Artist
Max Vogt,
Character Modeler
Michael Miller
, Modeler/Texture Artist
Moises Flores Cabrera
, Stereoscopic Compositor
Nicholas Markel,
Previsualization Supervisor
Paul Copeland,
Visual Effects Artist
Tamir Diab, Lighting Technical Director
Tuba Yalcin – Effects Technical Director


Fun Fact: VFS grads also worked on the original Iron Man film as well as its sequel Iron Man 2.

How You Can Connect with the World at VFS Summer Intensives

Here’s something surprising about the VFS Summer Intensives. Every year – every year – people come from all around the world for one (or more!) of the 5-day programs.

This is what we mean. Behold:

Click to embiggen

It’s kind of astonishing, when you think about it. We all know that VFS is something of a global village, but how exciting is it condense that experience into a single week? We’ve heard from past Summer Intensive students that they’ve made lasting friends and professional contacts in those five lightning-fast days. Now imagine that network extending around the globe.

Live far away and thinking of making the trip? Based nearby but want to work alongside talented new friends during a week-long creative boot camp? Seats in our ten programs are limited and going fast, so register today!

 

VFS Grads Help Usher in the Summer Blockbuster Season with Oblivion

Oblivion, the new sci-fi action adventure film starring Tom Cruise and Morgan Freeman, is in theatres today. Helping to paint the bleak portrait of the Earth you see on screen were three of our very own 3D Animation & Visual Effects grads.

Congrats to Denny Ertanto (Compositor), Jamie Bowers (Texture Artist), and Nicholas Markel (Previsualization Supervisor) for their work on the film!

Check out the trailer below:

This Elysium Trailer Is Blowing Our Minds Right Now

Elysium, written and directed by Oscar nominee and VFS alum Neill Blomkamp, is set to hit theatres August 9. And today it finally got a trailer. A very, very good trailer. Behold:

(Link for the embed-impaired.)

Yeah. We’ll be in our bunk.

Stay tuned – considering the many dozens of VFS alumni who helped make Elysium a reality, this won’t be the last you hear about it here!

3D Grad’s Work Gets Cinefex Cover Treatment

Jeremy Ezekiel‘s trajectory from his year in 3D Animation & Visual Effects to professional compositor has already landed his work on the cover of the preeminent visual effects magazine Cinefex.

The latest issue (#133, April 2013) features Jeremy’s compositing handiwork – alongside that of his fellow artists – in a shot of the two-headed Fallon from Jack the Giant Slayer.

Now at Method Studios, Jeremy worked on Jack out of Digital Domain – his first gig and first released credit after graduating from VFS in 2011. Look for more of his work on the big screen later this year in White House Down and Ender’s Game.

Check your finer newsstands for issue #133 of Cinefex or order it online here. In the meantime, Jeremy took a few moments out of his hectic work schedule to talk about his career – and the shot you see above.

You’re at Method Studios now, but let’s hear the story of your first job out of VFS. How did you land the gig at Digital Domain?

Jeremy: When I was at VFS, I used to work a lot on one-off projects on the side. I posted some of them on YouTube and Vimeo to get feedback from friends. Then, in Term 4 [of 6], I got invited to a party by a good friend and a recruiter from DD happened to be there. I jumped on the occasion to give her a link to my work. No later than two weeks after, I received a phone call from her telling me the Compositing Supervisor wanted to interview me for a Comp Intern Position. So I polished whatever reel I had at that point and was lucky enough to get a lot of support and advice from my main teacher, Brent Greening.

When I got there, everything went very well. I was complimented for my good eye for detail but nothing more. And about a week later, I got a phone call telling me I was hired. I remember being in front of Marianne [O'Reilly] at that time, stressed out like never before, when I saw the number on my phone.

Working at DD was a fantastic experience. It was pretty scary at first because I was thrown in the production world without any training. VFS prepared me well for the technical aspect of the work, but you can’t learn politics and studio dynamics at school. It was truly eye-opening, and I was lucky enough to be surrounded by immensely talented, and patient, coworkers.

When did you first develop an interest in visual effects?

Jeremy: I know it’s gonna sound very stereotypical, but I swear it’s true – I decided to do visual effects when I first saw the Matrix Trilogy. Since I was a kid, I always wanted to make movies, but when the trilogy from the Wachowski Brothers came out, I became completely fascinated by the world of special effects and visual effects. What I really want to do is to make images that can transport people and suspend their disbelief, images that will stay in their memory for a long time and hopefully inspire them.

Were you working with any fellow VFS grads at Digital Domain? If so, what was that like?

Jeremy: I did work with a good friend and classmate on Ender’s Game. We were lucky enough to be teamed up together – he was lighting shots that I was comping. It was very rewarding because we received many compliments from the director and the VFS supervisor.

What’s it like to see your handiwork on the cover of Cinefex? How does it compare to seeing your work up on the big screen?

Jeremy:  The modelers, texture artists, layout artists, animators, and lighters played a huge part in doing this shot. I just took everybody’s work and added the finish touch. So I am very grateful to have worked for such an amazing team.

When I first heard from my lead that my shot was going to be on the cover of Cinefex, I though he was joking. When I actually saw it on Cinefex.com, I couldn’t believe it. I was extremely happy that our movie was on the cover, and thrilled that I happened to be the one comping this specific shot. Of course, seeing your work on the big screen is quite a sight the first time, but having your shot printed on paper and sent around the world is something different, more tangible and real.

What’s something cool about that shot  that the untrained eye would probably miss?

Jeremy: One thing I learned in this shot specifically is the importance of getting the eyes right. This is the facial feature the human brain will recognize first, and if it is successfully made, the viewers should connect directly with the character. All the emotions are driven by the eyes, so as a compositing artist, you must make sure the brightness, colour, contrast, and vibrance are perfectly balanced and as close as possible to real human eyes.

Now that you’ve had a couple of years in the industry, what would you say is the single most important trait for a rookie visual effects artist?

Jeremy: The eye for detail. Definitely. The more little details you add in your work, the more your supervisor will appreciate your work and give you more artistically challenging shots. Most of the compositors need to have supervisors and clients to tell them to add this and that, but the “rockstar” compositors are always a step ahead, adding details before they are asked to. And also, a good sense of politics will go a long way in developing good relationships with your coworkers.

You come back to VFS from time to time to tutor students. Why do you do it?

Jeremy: I enjoy teaching as much as I enjoy being taught. I learned so much from my leads and supervisor, and I just feel it’s natural to transfer my knowledge to others. I do it only for that reason. I teach them only very simple things and fundamental concepts of compositing. The real reward for me is when I see them start thinking about other applications and other ways of doing things and discovering all the different possibilities they could achieve with the tools they already have.

GI Joe: Retaliation Takes Battle Grip Back to Theatres

G.I. Joe: The Rise of Cobra had its good points, but for anyone looking to relive their backyard 3 3/4″ swivel-arm battle grip childhood action, it didn’t quite nail that 1980s feeling.

This week’s long-awaited release of G.I. Joe: Retaliation looks to turn all that around, with The Rock as fan-favourite Roadblock, HISS tanks rolling down Pennsylvania Avenue, a chrome-plated Cobra Commander, and – our favourite – Rome‘s Titus Pullo as Cobra saboteur Firefly.

VFS 3D Animation & Visual Effects alumni were behind the scenes, including 3D artists Jose A. Yapor and Eric (Anthony) Gabas and compositor Farhad Mohasseb. Not that we needed more reasons to see it – let’s get the blockbuster season started! – but it’ll make us stick around through the credits. Congrats!

BioShock Infinite Hits Shelves to Raves

Here we go. Now we know 2013′s gotten started. BioShock Infinite finally Sky-Hooks from Irrational Games to shelves today. “A stunning original world of retro-sci-fi technology and gorgeous scenery,” says IGN. It’s rave reviews across the board.

And yes, some VFS grads were there to help bring this retro-future 1912 universe to life, including Character Artist Adam Bolton and Concept Artist Chelsea Douglas. They each graduated from 3D Animation & Visual Effects in 2007, and – among other things – both reportedly had a hand in the creation of Elizabeth, one of the game’s key characters!

How Can One Week Change Everything? Join VFS at the 2013 Summer Intensives

We’re excited to announce Vancouver Film School’s Summer Intensives are back this July and August!

  • Learn from our faculty of working pros
  • Gain valuable skills and relevant industry knowledge
  • Take advantage of top-of-the-line equipment and facilities
  • Meet passionate creatives – just like you – from all around the world
  • Discover if VFS is the right entertainment arts school for you

These five days could be the experience you need to prove you’re ready to start your path towards a demanding and rewarding career in the entertainment industry. And if you apply to a full-time VFS program, the cost of your Summer Intensive will go towards your tuition. For anyone seriously considering VFS, this summer is going to be your best.

VFS Summer Intensives 2013

  • Art, Film & Design – July 8-12 *Offered at a $400 discount when paired with a second intensive!
  • Game Design – July 8-12
  • Film Production – July 15-19
  • Sound Design for Visual Media – July 15-19
  • Acting for Film & Television – July 22-26
  • Digital Design – July 22-26
  • Entertainment Business Management – July 22-26
  • Animation & Visual Effects – July 29-Aug 2
  • Makeup Design for Film & Television – July 29-August 2
  • Writing for Film & Television – July 29-August 2

You can also save 10% on your fees by taking two or more intensives. Find out more about VFS Summer Intensives 2013 and register today!

Want to learn more about what it’s like inside VFS? Download our new viewbook, inspired by the passionate and dedicated students behind all the jaw-dropping portfolios and reels we see every day.