VFS Connections to Oscar 2012 Hopefuls

This weekend’s Academy Awards will celebrate another great year in film and alumni success. VFS grads contributed to a number of celebrated films in 2011 — garnering credits on 9 of the 10 highest-grossing movies of the year. On Sunday, we’ll see how many of those films take home the top prize in the biz.

Here’s a quick look at some of the Oscar-nominated films VFSers helped create:

Best Picture
*The DescendantsActing for Film & Television Advisory Board Member Matt Lillard played “Brian Speer”.
*Hugo 3D Animation & Visual Effects grads Elena Topouzoglou (Stereoscopic Compositor), Michael Eurek (Junior 3D Generalist), Geeta Basantani (Lead Compositor)
*The Tree of Life — 3D grads Jeff Tetzlaff (Modeling/Texturing Artist), Jesus L. Yapor (Compositor), Stephen King (Animator)

Animated Feature Film
*Kung Fu Panda 2Digital Design grad Cesar Alejandro Montero Orozco (Surfacing Artist), and 3D grads Claudia Keene (Key Assistant Clean-up Artist), Nicholas Augello (Character Effects Artist)
*Puss in Boots — 3D grad Javier Solsona (Lead Character Technical Director) and Digital Design grad Cesar Alejandro Montero Orozco (Production Testing)
*Rango – 3D grads Cedric Lo (Lead Animator), Henri Tan (Creature TD), Jamie Bowers (Texture Painter), Kieran Tether (Digital Artist), Michael Lum (Animator), Scott Jones (Creature Lead), Stephen King (Animator), Teh-wei Yeh (Digital Artist), Will McCrate (Lighting TD)

Visual Effects
*Harry Potter and the Deathly Hallows – Part 2 — 3D grads Annabelle Kent (Digital Compositor), Henry South (CG Modeler), Joshua Herrig (Lead Lighting Artist/Look Dev Artist), Jozef van Eenbergen (Pipeline Developer), Kevin Mah (Effects Technical Director), Mike Rhone (Effects Technical Director), Nuno Nisa Pereira (Visual Effects Technical Director), Sara Hilmarsdottir (Matchmove Artist), Sofus Graae (Visual Effects Coordinator), Will Towle (Camera Tracker)
*Real Steel — 3D grad Aruna Inversin (Lead Compositor) and Makeup Design for Film & Television grad Cristina Atkin (Mold Making, Legacy EFX)
*Rise of the Planet of the ApesDigital Character Animation grad Chad Moffitt (Animator), Film Production grads Gary Hawes (Second Assistant Director), Gord Dunick (Visual Effects Set Supervisor), Classical Animation grad Michael Cozens (Senior Animator), Makeup Design grad Mike Nickiforek (Animal Effects Fabrication), and 3D grads Abdullah Ecirli (Digital Compositor), Anthony Di Ninno (Previs Artist), Carolyn Wong (Creature Technical Director), Cesar Rodriguez Bautista (Digital Paint Artist), Chrystia Siolkowsky (Motion Editor), Jesse Sturdy (Witness Reference), Kristin Sedore (Lighting TD), Matt Weaver (Animator), Patrick Henry (Witness Reference), Richard Sur (Lighting Technical Director), Tamir Diab (Lighting Technical Director)
*Transformers: Dark of the Moon — 3D grads Anna Tonrungroj (Stereoscopic Nuke Background Prep), Borae Cho (Pipeline Technical Director), Cesar Rodriguez Bautista (Stereoscopic Prep/Roto Artist), Chelsea Whittet (Digital Production Administrator), Daphne De Jesus (Digital Paint Artist), Henri Tan (Creature Technical Director), Jamie Bowers (Texture Artist), Jooyong Lee (Roto/Paint Artist), Kelsey Ayukawa (Stereo Roto/Paint Artist), Kieran Tether (Digital Artist), Louis Cox (Visual Effects Artist), Pedram Daraeizadeh (Digital Production Administrator), Samson Wong (Integration Artist), Serguei Kalentchouk (Rigging Lead), Stephen King (Animator), and Film Production grad Justin Hammond (Lighting Technical Director)
*Hugo (as listed above)

Check out the rest of the nominees and air times on the Oscars website.

3D Grad Grinds Killer Animation at The Mill

Angelo de Witt was your typical young dreamer in The Netherlands, playing football, when he saw a movie that would alter the course of his life: Transformers. The special effects bonanza changed his dreaming, in his words, “into full colour, 3D, and visual effects, and never let go! Chasing those dreams led to experimenting and action and brought me right to Vancouver Film School.”

Angelo found his job at SIGGRAPH 2011, held in Vancouver, while he was still a student, on the strength of his 3D Animation & Visual Effects student reel. “I showed my reel to the Head of TV and Film at The Mill in London, and after five minutes the Talent Manager asked me to come as soon as possible to London after I graduated.” Since then he’s worked on Spiders 3D, the Mass Effect 3 cinematic trailer, and is currently a visual effects artist on the upcoming reboot of Judge Dredd.

Congratulations, Angelo!

Watch Angelo’s job-securing demo reel below, and see more student reels on the VFS YouTube Channel.

RenderCloud Arrives in Vancouver to Pump Up Production

District 9 put Vancouver on the visual effects map, drawing the entire industry’s attention to the many local companies responsible for delivering high-quality work to studios around the world.

Now many of those companies will have access to a local server farm that will help them to strengthen and quicken production on high-profile feature films in the future.

And that may mean more ways to see VFS alumni work as more studios — with bigger projects — flock to BC to take advantage of the deep talent pool of artists.

The Hollywood Reporter ran this story on Friday as the news broke.

“The opening of RenderCloud makes us competitive with such cities as London and New Zealand, and puts Vancouver into consideration for the next generation of Harry Potter or Lord of the Rings productions,” Catherine Winder, president and executive producer of Rainmaker Entertainment, said Friday.

Guest Post: Rhythm & Hues Visits VFS Animation & Visual Effects Students

Rhythm & Hues, the celebrated studio that recently opened an office in Vancouver, paid a visit to 3D Animation and Visual Effects students earlier this week, to review their work and discuss recruitment. Current student Hugo B. Gauvreau was a beneficiary of their visit, and provides this report.

Guest Post by Hugo B. Gauvreau

Students in the 3D Animation & Visual Effects program are familiar with the daily routine: get up, get dressed, go to school. But today The Studio had an unusual number of students wearing dress shirts and nice sweater vests. Truth is we had a perfectly good reason to dress up, and it was called Rhythm & Hues.

Joe Caggiano, Head of Recruiting, Anjelica Casillas, Digital Production Manager, and Recruiter Maggie Lee not only came down to give us a big presentation on the R&H pipeline and recruiting, but also came in for a tour of our facilities, stopping by The Studio to take a closer look at some of our work. I was lucky enough to be amongst those who got to show off their work. It was a slightly overwhelming experience having not only those industry professionals around me, but also about twenty students grouped around my two computer monitors. As they did for the other work they reviewed, they gave very constructive, straight forward criticism.

During their presentation in the Main Theatre a great deal of emphasis was placed on explaining how the studio is in constant contact with its client, and how the client’s critiques direct the work. R&H has a world-wide reputation as a major player in the industry of visual effects. They currently employ over 700 people in five different facilities: Los Angeles, Vancouver, Mumbai, Hyderabad, and Kuala Lumpur.

Now, here is what we all had been waiting for: yes, they hire students straight out of school. Joe went on to tell us about their great in-house one month paid training program, which counts new grads in its ranks. Those “training camps” often happen in the early spring, and they post all the news related to it on their website. R&H uses its own proprietary software, and that month of training is mainly their way of getting people to be familiar with the pipeline before they move them into real-life production. It is important to note that the majority of people that R&H hires (students or not) are put directly into the real-life production pipeline.

Maybe I could sum it up like this: if you were not there, you truly missed something.

Thanks, Hugo!

2011 Retrospective: Looking Back on an Amazing Year

2011 has been a year of incredible accomplishments by VFS students and alumni.

For the first time, we saw a Writing for Film & Television student screenplay produced on a global stage with grad Seth Lochhead’s Hanna. A team of Entertainment Business Management students took their Compendium short down to Screamfest LA and beat out seasoned pros for the Best Short Film award. And Digital Character Animation grad Rafael Cardenas took home his first Ariel Award – Mexico’s answer to the Oscars.

As any regular reader of this blog knows, that’s just the tip of the iceberg for VFS alumni achievements this year. Students and grads from all programs raised the bar even higher for the next wave of artists to come out of VFS, and we’ve pulled all of their stories together at vfs.com/2011.

Browse through the milestones of 2011, month by month. You’ll see a special video feature, VFS Blog and In Focus magazine stories, YouTube highlights, and what the wider VFS community had to say about it all.

Congratulations to everyone on an amazing year – and thanks for letting us tell your inspiring stories!

Star Wars: The Old Republic Hits Stores Today!

After six years of hard work, Star Wars: The Old Republic has cunningly made it into stores and online markets just before Christmas.

A MMORPG steeped in Star Wars lore, it’s BioWare’s biggest release to date and naturally features the amazing talents of VFS alumni — including Game Design grad Tyler Hitchings (Associate Writer), and 3D Animation & Visual Effects grads Justin Walters (Environment Artist) and Jason Shum (Cinematic Animator).

If the game sounds familiar, it might be because we’ve mentioned it before: Game Design Expo 2012 speaker Emmanuel Lusinchi of BioWare Austin served as Associate Lead Designer and will be presenting a talk on Industry Speaker Day titled “It Seems Pretty Obvious When You Put It Like That – Lessons Learned While Designing a AAA MMO”.

We can’t wait to hear more about all the work that went into what could be the highest-budgeted game ever (over $150 million!).

Congratulations to Emmanuel and all the VFS grads who are celebrating today!

Holiday Movie Preview

‘Tis the season to go to the movies! Hollywood continues to churn out big releases this time of year to give us a couple of hours of escape from the Christmas craziness. Looking back on 2011, it’s not surprising to see VFS grads on these big December releases — continuing the trend of alumni-backed blockbusters (which include 9 of the 10 highest-grossing movies of 2011).

Things kick off today with the release of Alvin & The Chipmunks: Chip-Wrecked and the much-anticipated Sherlock Holmes: A Game of Shadows. In Chip-Wrecked, you’ll see the work of Digital Character Animation grad Adam Yaniv (Animation Supervisor) and 3D Animation & Visual Effects grad Derek Tannehill (Animation Supervisor), while Game of Shadows showcases the talents of 3D grads Andrew Juano (Roto/Prep), Paul Rodgers (Digital Matte Painter), Ryan Clarke (Senior Compositor), Steven Davies (Roto Prep Artist), Teh-wei Yeh (Lighting TD), and Rommel Shamoun (Compositor) — along with Foundation Visual Art & Design grad Bradey Strong (Shading & Lighting TD) and Film Production grad Stephanie Meyerink (VFX Coordinator).

Then next week, on December 21, we’ll see the debut of two big-budget films that will be sure to draw large crowds: Mission Impossible: Ghost Protocol and The Adventures of Tintin.

Ghost Protocol features the technical artistry of 3D grads SriKalyan Tallapragada (Technical Director), Geeta Basantani (Digital Compositor), and Santhoshi Bala (Compositor/Digital Artist) — and in Tintin you’ll see the handiwork of 3D grads Aaron Gilman (Senior Animator), Carolyn Wong (Creature Technical Director), Chrystia Siolkowsky (Motion Editor), Kristin Sedore (Lighting TD), Matt Weaver (Animator), Nick Craven (Animation Sequence Supervisor), Roland Vallet (Animator), and Tamir Diab (Lighting Technical Director). Digital Character Animation grad Chad Moffit also lent his talents here as a Previs Animator.

Congrats to all the alumni whose work will keep us entertained over the holidays!

Spike VGAs Crown the Best of 2011

This weekend’s 2011 Spike TV Video Game Awards offered a few surprises and confirmed some widely-shared suspicions about this year’s best games.

Game Design Expo 2012 presenters Bethesda Softworks won Studio of the Year (an honour previously held by BioWare).  Their big release, The Elder Scrolls V: Skyrim, also won Game of the Year and Best RPG.

Congrats, Bethesda! We can’t wait to hear about all the work that went into making Skyrim at Game Design Expo. (Tickets are still available here.)

Of course, VFS grads also shared the limelight this weekend as a number of games featuring their talents took home high honours. Batman: Arkham City won Xbox 360 Game of the Year, Best Action Adventure Game, and Best Adapted Video Game — which should make 3D Animation & Visual Effects grad Jason Shum happy, as he served as an Animator.

Classical Animation grad Mike Yosh and 3D grad Jason Richmond can gloat a little after their work as Lead Gameplay Animator and Game Director, respectively, contributed to Uncharted 3: Drake’s Deception winning Best PS3 Game of the Year and Best Graphics.

And finally, Fight Night Champion took home Best Individual Sports Game. So a round of high-fives go out to Classical Animation grads Bernie Wong (UI Engineer) and Brian Hayes (Lead Designer), 3D grads Brad Saunders (Technical Artist) and Michael Miller (Character Modeler), Digital Character Animation grad Damien Abdool (Character Modeler), and Film Production grad Inder Nirwan (Editor).

Animating iPad Apps for Kids

Humaira Thalayan, a graduate of both Foundation Visual Art & Design and 3D Animation & Visual Effects, put her skills to the test when she came out of VFS and hit the job market. As she explains, her new job came at the perfect time and has given her an opportunity to help make a difference.

And it all started with a student reel about seahorses. (Check out A Friend Like Me, featured below.)

First off, could you talk a bit about what you currently do in the industry?

Humaira: I currently work as an animator for Wrinkled Pants. It’s a software company that creates iPad apps for kids with learning disabilities, and my job is to design all the visuals and try to make them appealing for children about 8 to 12 years old.

The app we are working on right now is called “Are Squirrels Smart, or What?”, which is the third installment of the “Smart, or What?” series. The previous two were “Are Whales Smart, or What?” and “Are Bees Smart, or What?” which are already available at the app store. The app basically consists of a story with images and 5 to 6 learning activities.

It is a lot of fun getting into the mindset of a child and creating animations and art that would keep them interested and playing the games.

How did you land this job after graduation?

Humaira: It was pure luck I must say. After graduation I put up my reel on many video hosting sites and one of them was YouAnimator.com. Eight months of a tiring job search and I had almost given up. I was thinking I’d have to end up going back home to Sri Lanka, when I got an email from Selma Wassermann, CEO of Wrinkled Pants. She said that she loved my reel and wanted to interview me for a position at the company. She sent me tasks to create a rascally squirrel for their upcoming app. I had a week to work on it, and then I went to the interview extremely nervous. But Selma Wassermann and John Horodyski (Director of Marketing and Business Development) were absolutely wonderful and immediately put me at ease. The interview went great, and 24 hours later I was an animator at Wrinkled Pants.

How would you say the Foundation and 3D programs prepared you for what you do now?

Humaira: The Foundation program was wonderful. I was really uncertain about what I wanted to do in the arts field. I had just finished my degree in Business Computing but I always wanted to work in the arts industry, creating drawings and animation that could reach out and help people. Foundation really helped explore my options, just because it exposes us to a variety of subjects, from acting to game design, to 2D and 3D animation, and film. It also helped me to meet people with similar interests and make connections. After Foundation I was clear that I wanted to do 3D animation.

So I went into the 3D program. It was very different from Foundation. It was a year of intense learning, and hard work. I learned a LOT about the various aspects of creating an animated film. We had to create our own story and concept and bring it to life by modeling, rigging, texturing, and animating. We also learned a bunch about post-production techniques. I think this was a brilliant idea, because in the industry even though you are usually assigned just one position, it helps with communication with your co-workers because you know how the pipeline works. The 3D program helped me create a fun reel, which in turn landed me a job.

At Wrinkled Pants we combine 2D and 3D techniques, creating a 2D look with 3D software.

What were the main challenges you faced while creating your student reel, A Friend Like Me?

Humaira: Wow, thinking back I’m not too sure how I got through that year, haha. Working on A Friend Like Me was a lot of fun for me, but the main challenge was that I decided not to use human characters. It was a big risk, in terms of animating as well as getting a job in the industry.

I decided on using a seahorse as my main character just because I wanted to try out something different. I mean you see humans every day, but how often do you see a seahorse playing with a ball or rescuing a friend? Trying to make my seahorse character relatable and make his emotions believable was difficult. His underwater movement was a challenge all by itself. But I had the best mentors: Casey Kwan, Craig Roberts, and Magic Eslami. They really helped me out every step of the way, and in the end everything worked out well.

Lastly, and most importantly, where and when can we see what you’re working on now?

Humaira: If all goes well you should be able to see the new “Are Squirrels Smart, or What?” in the iTunes store by January 2012, and I really hope you have as much fun with it as I did making it.

Thanks, Humaira! We’re looking forward to seeing more of your work!

Guest Post: Imaginism Studios’ Bobby Chiu Visits VFS

VFS recently hosted Imaginism StudiosBobby Chiu, who shared his experience, techniques, and inspiration with students from the Animation & Visual Effects programs after years working as an illustrator for film. Classical Animation grad – and now current Entertainment Business Management student – Sheryl Vedamani was there with pen in hand to catch some of the advice.

Guest Post by Sheryl Vedamani

Bobby Chiu, an illustrator, educator, and creator of Imaginism Studios and Schoolism, visited VFS to guide students and, in his words, “show you guys what I wish I could tell my old self.” Within three hours, he had covered lessons ranging from motivational tricks, his method of sketching, what makes art popular, how to achieve a strong online presence, and how to close a deal with a potential employer.

One of Bobby’s strongest suggestions was to “visualize yourself doing something before you do it” to create a habit of visualization. It’s one of the hardest things to learn but he said, “once it’s mastered, anything is possible”. He reinforces this by drawing in Photoshop while explaining that low contrast helps you see more. “Sketching is like taking notes for an essay”, by keeping things fuzzy and light, it allows the imagination take over and will train the mind to understand the steps needed to get from point A to point B.

When asked about how to get recognized in sea of artists, he explained that it isn’t enough to just create a blog and post your work; you need to be present in anything related to your medium. Do it all – books, conventions, release art often, forums, live broadcasts, etc. He stressed that ‘going viral’ is the new ‘great’ and to do that, you must have a strong online presence. It’s not enough just to post a work of art online but now it has to offer something more to the viewer. To create something different and special so that others who come across that piece will turn to their friend and share it.

In discussing how to become a successful artist, Bobby chuckled to himself and explained that there was no one way of doing it. Not every artist has the same story but all our role model artists have 2 things in common: they were motivated and they went out to get the knowledge they needed.

Thanks for the recap, Sheryl!