
Last month, Vancouver Film School offered aspiring animators in Mexico the opportunity to experience VFS for themselves, through an Animation Intensive at Tecnolόgico de Monterrey . This five-day workshop, led by our own faculty of industry professionals, offered a taste of VFS’s Classical Animation and Digital Character Animation programs.
The students were exposed to animation fundamentals and shown ways to apply them in traditional and digital environments while learning some incredible new tools and exercises that will help them grow their skills and expertise. We were thrilled to be able to bring this particular opportunity to Mexico for the first time and the students seemed pretty happy to have us as well – the program sold out! We also received some very positive feedback about the event from some of the students who attended.
“It was a great experience,” said Guillermo Campos, who told us that he learned a lot and was shown aspects of animation that he had never taken into account before. “This will now make it easier for me to improve my animation skills,” he said.
Joel Hernández told us that the experience was really useful – not only the technical side but the artistic aspect as well. “The professors were really prepared and have the experience necessary to provide us with helpful feedback,” he shared.
Check out the photos below to see the students in action!
Learn more about our 2012 Summer Intensives beginning in July.
Is it possible to have a life-changing experience in just five days? If you were to ask past participants in Summer Intensives at Vancouver Film School, the answer would be a resounding yes! Nine programs. Five days each. A firsthand look inside our acclaimed programs. That’s what it’s all about. In one week with us this summer, you’ll: Best of all, the cost of your Summer Intensive is applied against your tuition if you choose to enroll in a full-time VFS program. If you’re seriously considering an education at VFS, you can’t lose. Visit the Summer Intensives website for all the details and to register right now.
Grayson Scantlebury – Design Scripter Good work, everyone!
Digital Character Animation grad Borae Jungsuk Cho came all the way from South Korea to study in what was then known as our Maya program. He was recently interviewed by his VFS Advisor, Hakyun Lim, about how things are going in his career since graduating. Hakyun: Tell us about where you’re working and what your role entails. Borae: I’m working at Blue Sky Studio as a Pipeline Technical Director. For your information, a Pipeline Technical Director plays a pivotal role in computer graphics while creating necessary tools to make each part connected and function effectively and safely. Originally I had worked in Lighting and Compositing departments, and nowadays I am working as a pipeline artist because I am more interested in this area. Blue Sky Studio was founded by FOX and has been rapidly growing in the industry after the big success of the Ice Age series. Hakyun: Could you tell us about your career in the companies that you worked for previously? Borae: I was with various studios working on famous movies such as TRON: Legacy, Transformers: Dark of the Moon, Thor, Space Chimps, Thomas & Friends, and some European animated TV series. I also worked as a lighting artist and compositor and a Pipeline Technical Director creating the game cinematics in 50 Cent, Fear 2, and Ghostbusters. Out of all the companies that I have worked for in the past, I most enjoyed working for Rainmaker Entertainment and Digital Domain, two of the best studios in North America. Rainmaker is busy working on many feature film, animation, and video of games and Digital Domain is more known as a strong VFX house. Hakyun: You have worked on many Hollywood blockbuster movies. How does it feel to join such large-scale productions? Borae: In the beginning, I started working on local TV shows and small projects and worked my way up to the bigger projects just like everyone else. Words can’t describe how excited I was when I started working on the big projects, but when I became a part of these projects, I got more surprised than excited. What struck me the most is that they put the most emphasis on the storytelling component. If they [the producers] thought there were unnecessary scenes in their scenario, they would omit them without any hesitation. They want the movie to have strongest impact on the audience. Borae: There were cultural and language problems in the beginning. On the language side, it was just a matter of time, but the cultural difference was a big thing for me to overcome. In the animation and CG industry, there are people from all cultural backgrounds and experiences and it is like a big melting pot. Nothing really shocks me anymore but if you encounter certain things for the first time, you may get thrown off. Every company has its own culture and everybody is different. The most important thing is your attitude in dealing with these problems. For me, I tried to remain open-minded and put on smiley face. When I first came to Vancouver, I couldn’t really speak English and had no aptitude for learning a new language. I thought that the best way to improve English was to learn from real life, so I started working at Starbucks to improve my English skills while meeting a lot of customers and getting used to day-to-day English. During that time, I tried to familiarize myself with the cultural expressions, both verbal and non-verbal. I was gaining self-confidence while I was working there and communicating with locals. I worked up to become a Supervisor and it was time for me to quit. I was a very introverted person before this job and by the end of my career at Starbucks, I was a totally different person. I think the culture in Canada changed me in a positive way. Hakyun: What are the major systematic differences between Korean companies and international companies? Borae: When I was in Korea, I didn’t work in this industry. I had worked as a web designer for two years, then decided to study English in Vancouver to rest my mind, then finally became a CG artist soon after graduating from VFS. So I can’t really tell you how they are different from my own experience. However I have some friends working in the industry telling me that while Korean companies are focusing on their deadlines but Canadian companies focusing on the quality. This is the biggest difference. And also working environment in Canada is much better than in Korea. I recently watched a documentary about the Korean CG industry, and their working environment is poor. I guess it’s because many Korean companies don’t produce their own movies, but taking orders from bigger companies in North America. Borae: As I answered before, the artists in North America are working in better condition compared to Koreans. In terms of treatment, we get a fair shake. For example, Supervisor, Lead, and Senior positions get almost the same salary. The biggest difference in the workplace is that you can freely express your opinions to your senior director or lead director without fear. In Korea, there is a certain cultural rule which you have to listen to the director and no suggestions are welcome. I think this small difference in workplace make a big difference. Hakyun: Do you think it’s necessary to have a degree to work in Hollywood? Borae: You don’t need to have a degree to get a job in Hollywood. You need to have a good portfolio to showcase your ability and a professional network. VFS is the perfect place for this. VFS instructors are working professionals who gave me the feedback and network that I needed to work in the industry. Hakyun: Can you tell us how VFS helped you to get to where you are today? Borae: I got everything I needed. Working professional instructors and mentors gave me timely feedback and crucial information to find a job. VFS Student Services team helped me tremendously to get a work permit and even held meetings with Human Resources department of the major studios. Hakyun: Do you have any advice for those who want to follow in your footsteps? Borae: I still have lots to learn and experience but what I can say is that don’t rush into anything and invest your time. Once you set a goal, take the necessary steps and do your best and you will find yourself closer to your goal. Thanks for the guest interview, Hakyun! And all the best for your career, Borae!
Founded in 1987, VFS has become the destination for amazing artists from all over the country – and around the world. The 2012 Cross-Canada Roadshow is your chance to discover if VFS is right for you, and how you can get started on a rewarding path in the entertainment industry. Sign up to attend one of these free info sessions, where you will: - Hear about an exclusive scholarship opportunity for attendees April 11: Fredericton Click here to find out all the details and register now. We hope to see you this spring in a city near you!
Guest post by Joseph Alina It is no secret that students in 3D Animation & Visual Effects work quite diligently to create demo reels with aspirations of attracting an opportunity from a heavyweight production house. In this instance, that opportunity and that heavyweight production house came to us in the form of Sony Pictures Imageworks. My fellow classmates and I were graced with a visit by Ken Maruyama, Vice President Recruiting and Academic Relations /Animation Artist Management. Ken came up from Los Angeles to discuss Imageworks’ operational chart, recruiting, and the future for their Vancouver studio. Along the way Ken toured The Studio and, to my surprise and good fortune, I was one of six students to directly present our work. I was somewhat nervous to show my diamond in the rough of a reel to Ken and to an audience of schoolmates. However, my review with Ken showed our faculty and staff are dead on when telling us how to achieve a demo reel that draws interest from studios such as Imageworks. Imageworks, with their involvement in movies like Arthur Christmas, The Amazing Spider-Man, and MIB 3, has approximately 150 employees in the Yaletown district. The exciting part – they mean to double that figure within several months. Ken highlighted an avenue to join their stellar core team through a paid internship program. Eight weeks in duration, internships are paid, allowing you to become familiar with their processes in creating blockbuster movies, with the opportunity to become a full-time hire. The added benefit to the internship is that your work can be featured in a major film production. In securing movie credits at such an early stage it becomes a great start to a fun career. During my enrollment as a student in 3D Animation & Visual Effects, I have felt more connected to this industry than ever before. Thank you Vancouver Film School! Thanks, Joseph!
“Mass Effect 3 goes out on a big note. A galactic note. A giant, infra-sonic ultra-low frequency alien scream of a note.” David Murphy – Sound Designer You may remember some of them from our exclusive, behind-the-scenes look at BioWare last year, which also included an interview with Audio Lead Rob Blake. Congratulations, everyone!
It’s an exciting time at VFS right now! We’re kicking off our 25th anniversary celebration this year with an amazing opportunity for the storytellers, pioneers, innovators, and creatives who are looking to transform the entertainment industry over the next 25 years. If that sounds like you – and you’re ready right now to take the first big step in launching your career in film, TV, games, or design – then you may be eligible for a scholarship of up to $25,000 for specific full-time programs starting April 30th or June 25th, 2012. This is a limited time opportunity, so don’t delay. Visit the 25th Anniversary Celebration site now and get started!
Last summer’s SIGGRAPH conference provided VFS students with a ton of opportunities to hear from industry pros at the top of their game. We hosted a number of those talented men and women for special presentations and campus visits, including 3D Animation & Visual Effects grad Lino DiSalvo. Now a Supervising Animator at Walt Disney Animation Studios — where he’s made significant contributions to films like Tangled and Bolt — Lino graciously shared some advice with students and sat down with us for an on-camera interview. Check out the video here or on the VFS YouTube channel!
Here’s a quick look at some of the Oscar-nominated films VFSers helped create: Best Picture Animated Feature Film Visual Effects Check out the rest of the nominees and air times on the Oscars website.
Announcing the 2012 Summer Intensives

VFS Summer Intensives 2012
Prototype 2 Kicks the Doors Down
Good news for fans of throwing helicopters at tanks – Prototype 2 hit shelves this week, and promises to be a “sequel that is everything the first game wanted to be.” Helping you to tear New York apart was a team that included 3D Animation & Visual Effects, Digital Design, and Game Design grads.
Kevin Maloney – Design Scripter
Laurie Kindiak – Senior Environment Artist
Miko Wilson – Mission Designer
Scott Morin – Design Scripter
Jamie Currie – Senior Interface Artist
Tomo Akiyama – Senior Animator
Harry Ahn – Lead Cinematics Animator
Ivan Mickovic – Art Director
Christopher Power – Senior QA TesterInternational Student Profile: Borae Jungsuk Cho
As nearly half of Vancouver Film School students know from experience, our International Admissions Advisors play an extremely important role for those artists coming to Canada from countries around the world. They’re stationed in India, Korea, Mexico, and Taiwan.
Hakyun: You’ve worked in a different environment than what you were used to back home. Has it been difficult to be a foreign worker?
Hakyun: Many Korean CG artists want to work in North America because they work in better surroundings. What do you thing about this?VFS is Hitting the Road From April 11 to May 5, 2012!
We’re celebrating Vancouver Film School’s 25th anniversary by visiting 13 cities across Canada from April 11 to May 5, 2012 – and we’re bringing an exclusive scholarship opportunity with us!
- Get an inside look at student life at VFS
- Discover how VFS prepares you for your career in film, TV, games, and design
- Meet a VFS Admissions representative for application and portfolio tips
April 12: Ottawa
April 14: Toronto
April 17: Winnipeg
April 18: Saskatoon
April 19: Edmonton
April 21: Calgary
April 25: Victoria
April 26: Vancouver
May 1: Penticton
May 2: Kelowna
May 3: Kamloops
May 5: Prince GeorgeGuest Post: Sony Pictures Imageworks Provides Industry Scrutiny to Student Reels
Sony Pictures Imageworks paid a visit to VFS recently, to review student work from 3D Animation & Visual Effects and discuss opportunities at their studios. Current student Joseph Alina had his reel undergo industry scrutiny, and filed this report. VFS Grads Save the Universe with Mass Effect 3
Creating one massively-successful game that also garners enthusiastic critical acclaim would be enough for most companies to rest on their laurels, but when BioWare followed up Mass Effect with the equally successful Mass Effect 2, the pressure was on for the final act in the trilogy to top both of them. Today, most of the world will find out if they were successful, although early critical response seems a resounding “Yes”.
“The answer is yes. Mass Effect 3 is a triumph.”
“More than ever, the Mass effect universe pulls off the masterful trick of feeling huge and yet believable.”
“Few gaming sagas come to a definitive close, but this one signs off in breathtaking style.”
The team crafting that experience included VFS alumni from Game Design, 3D Animation & Visual Effects, and Sound Design for Visual Media.
Joel Green – Sound Designer
Herbert Lowis – Senior Character Artist
Nathan Zufelt – Senior Cinematic Animator
Jeremie Voillot – Technical Audio Lead
Bartek Kujbida – Senior Cinematic Animator
Corey Gaspur – Lead Combat Designer
Samuel Irwin – Cinematic Designer
Jordan Ivey – Sound Designer
Steven Bigras – Audio Artist
Patrick Biason – Audio ArtistCelebrating 25 Years with Over $1,000,000 in Scholarships!
Video: 3D Grad Lino DiSalvo On His Journey to Disney
VFS Connections to Oscar 2012 Hopefuls
This weekend’s Academy Awards will celebrate another great year in film and alumni success. VFS grads contributed to a number of celebrated films in 2011 — garnering credits on 9 of the 10 highest-grossing movies of the year. On Sunday, we’ll see how many of those films take home the top prize in the biz.
*The Descendants — Acting for Film & Television Advisory Board Member Matt Lillard played “Brian Speer”.
*Hugo – 3D Animation & Visual Effects grads Elena Topouzoglou (Stereoscopic Compositor), Michael Eurek (Junior 3D Generalist), Geeta Basantani (Lead Compositor)
*The Tree of Life — 3D grads Jeff Tetzlaff (Modeling/Texturing Artist), Jesus L. Yapor (Compositor), Stephen King (Animator)
*Kung Fu Panda 2 — Digital Design grad Cesar Alejandro Montero Orozco (Surfacing Artist), and 3D grads Claudia Keene (Key Assistant Clean-up Artist), Nicholas Augello (Character Effects Artist)
*Puss in Boots — 3D grad Javier Solsona (Lead Character Technical Director) and Digital Design grad Cesar Alejandro Montero Orozco (Production Testing)
*Rango – 3D grads Cedric Lo (Lead Animator), Henri Tan (Creature TD), Jamie Bowers (Texture Painter), Kieran Tether (Digital Artist), Michael Lum (Animator), Scott Jones (Creature Lead), Stephen King (Animator), Teh-wei Yeh (Digital Artist), Will McCrate (Lighting TD)
*Harry Potter and the Deathly Hallows – Part 2 — 3D grads Annabelle Kent (Digital Compositor), Henry South (CG Modeler), Joshua Herrig (Lead Lighting Artist/Look Dev Artist), Jozef van Eenbergen (Pipeline Developer), Kevin Mah (Effects Technical Director), Mike Rhone (Effects Technical Director), Nuno Nisa Pereira (Visual Effects Technical Director), Sara Hilmarsdottir (Matchmove Artist), Sofus Graae (Visual Effects Coordinator), Will Towle (Camera Tracker)
*Real Steel — 3D grad Aruna Inversin (Lead Compositor) and Makeup Design for Film & Television grad Cristina Atkin (Mold Making, Legacy EFX)
*Rise of the Planet of the Apes — Digital Character Animation grad Chad Moffitt (Animator), Film Production grads Gary Hawes (Second Assistant Director), Gord Dunick (Visual Effects Set Supervisor), Classical Animation grad Michael Cozens (Senior Animator), Makeup Design grad Mike Nickiforek (Animal Effects Fabrication), and 3D grads Abdullah Ecirli (Digital Compositor), Anthony Di Ninno (Previs Artist), Carolyn Wong (Creature Technical Director), Cesar Rodriguez Bautista (Digital Paint Artist), Chrystia Siolkowsky (Motion Editor), Jesse Sturdy (Witness Reference), Kristin Sedore (Lighting TD), Matt Weaver (Animator), Patrick Henry (Witness Reference), Richard Sur (Lighting Technical Director), Tamir Diab (Lighting Technical Director)
*Transformers: Dark of the Moon — 3D grads Anna Tonrungroj (Stereoscopic Nuke Background Prep), Borae Cho (Pipeline Technical Director), Cesar Rodriguez Bautista (Stereoscopic Prep/Roto Artist), Chelsea Whittet (Digital Production Administrator), Daphne De Jesus (Digital Paint Artist), Henri Tan (Creature Technical Director), Jamie Bowers (Texture Artist), Jooyong Lee (Roto/Paint Artist), Kelsey Ayukawa (Stereo Roto/Paint Artist), Kieran Tether (Digital Artist), Louis Cox (Visual Effects Artist), Pedram Daraeizadeh (Digital Production Administrator), Samson Wong (Integration Artist), Serguei Kalentchouk (Rigging Lead), Stephen King (Animator), and Film Production grad Justin Hammond (Lighting Technical Director)
*Hugo (as listed above)







