Classical Animation Grad’s Final Project Featured on Cartoon Brew

There’s something in the water over at Classical Animation, and the results are all over the internet. A few week’s ago Vimeo chose a grad’s final project as a Staff Highlight, and now animation site Cartoon Brew has posted the final project of alumnus Andres Tapeton.

As described on the site, Andres hopes to make it a series: “And well, luckily my life brought me to the point that I actually know how to do that now, hah. And that’s why this one is just a prologue of what hopefully will become a personal animated project.”

Well done, Andres!

Update: And now it’s on Applied Arts!

RenderCloud Arrives in Vancouver to Pump Up Production

District 9 put Vancouver on the visual effects map, drawing the entire industry’s attention to the many local companies responsible for delivering high-quality work to studios around the world.

Now many of those companies will have access to a local server farm that will help them to strengthen and quicken production on high-profile feature films in the future.

And that may mean more ways to see VFS alumni work as more studios — with bigger projects — flock to BC to take advantage of the deep talent pool of artists.

The Hollywood Reporter ran this story on Friday as the news broke.

“The opening of RenderCloud makes us competitive with such cities as London and New Zealand, and puts Vancouver into consideration for the next generation of Harry Potter or Lord of the Rings productions,” Catherine Winder, president and executive producer of Rainmaker Entertainment, said Friday.

All Work is Play: VFS Grads on the State of Gaming

Vancouver Film School In Focus Magazine – Issue 17 Cover Story

Check out the January/February issue, and many more!

There was a time in the not-so-distant past when a video game could only be played on a purpose-built cabinet at an arcade. Suffice it to say the times have changed, and your average mobile phone now has more computing power than the original NASA command station. With gaming theory influencing almost everything we do, from interacting with friends to buying groceries to getting healthy, games are set to take centre stage in the popular consciousness in a big way. How big? Well consider that in 2011:

  • Approximately 16,000 people were directly employed in the Canadian video game industry
  • The industry had an estimated $1.7 billion of direct economic impact on the Canadian economy
  • In the U.S., 72% of households played some form of video games, and 29% of gamers were over the age of 50
  • 59% of Canadians are gamers (have played a video game within the last month)
  • 45% of Canadians played a game at least a few times a week

In the following article, VFS grads – nine Game Design alumni, a Classical Animation grad, and a Sound Design for Visual Media grad – present their thoughts on games and the industry’s future.

A NON-EXISTENT GAME THEY’D LIKE TO PLAY

Annie Dickerson (Game Design, 2011 | Digido Interactive): I want a game that tracks every activity I do throughout the day. Brush my teeth – 2pts. Walk the dog – 5pts. My real world efforts then feed into a virtual world that rewards me for my deeds, challenges me to try new things, and helps me visualize patterns in my daily life.

Bruce Kelly (Game Design, 2006 | Eidos Montreal): Because they’re the only games I can think about right now: I want a game that looks like Skyrim, plays like Dark Souls, feels and sounds like Battlefield 3, and theoretically never ends like Diablo. I’m pretty sure that game would be considered a crime against humanity, though, so it’s probably for the best that it never sees the light of day.

McElroy Flavelle (Game Design, 2008 | Vancouver Social Games): Though I spend a lot of time talking about how the console era is coming to a close, I’d love to play a Red Dead Redemption-like game set in the Pacific Northwest. I imagine this is interesting to very few other people and there’s a good reason nobody will ever build it.

Grayson Scantlebury (Game Design, 2008 | Radical Entertainment): Still waiting for a “holodeck” to be a real thing.

Jake Kazdal (Classical Animation, 1996 | Haunted Temple Studios): I want the 16-bit adventure game genre to be revived. That may or not be a hint about what I want to do next!

Brennan Massicotte (Game Design, 2007 | Independent): I’d like to see games that have compelling personal journeys that exist in a social space with your friends. There’s so much potential for experiences where the players generate the content and the meaning of the world that hasn’t yet been explored.

Lawrence Metten (Game Design, 2009 | BigPark): I want to play a fighter where you face off against your pet-peeves. I’d love to kick the stuffing out of slow walkers, bad drivers, and nail biters. Virtually, of course.

Bruce Kelly was a Level Designer on Deus Ex: Human Revolution

Melanie Genereux (Game Design, 2007 | Longtail Studios): I want to play some funky-but-realistic-and-mature RPG where the protagonist is long-boarding and hitchhiking across the Americas. The player would build relationships and acquire various skills as they travel and meet new characters.

Jordan Fehr (Sound Design for Visual Media, 2008 | Independent): Some great ideas have been floating around about trying to make a game about photojournalism, especially as it pertains to war. I also would love to see something new created about maps and map-making. I have no idea how a game like that would even work, but since maps are such a central thing in video games, but only used as a tool, I would love to see where someone could go with trying to make the game actually about maps.

CASUAL GAMING VS AAA TITLES

Annie: Casual games have created experiences that a broader audience can enjoy, but there will always be gamers who demand AAA titles.

Bruce: I don’t see why their respective existences need to remain mutually exclusive, because if anything the gap between “casual” and AAA is shrinking. As far as winners and losers go, I can’t imagine the success of one being bad for the other. Casual gaming will arguably become the dominant form, but that kind of success will mean exposing more and more people to our culture, inevitably bringing new gamers into the fold; today’s casual gamer could be tomorrow’s hardcore gamer. It’s win/win as far as I’m concerned.

McElroy: I don’t think casual or AAA will die. I think we`ll see the line blur, and it’s already started. I think tablets will be the most common tool for delivering hardcore games and at that point there will have been a lot of lessons learned in the casual space to bridge the gap between core and casual.

Grayson: The key is finding innovation. I think casual games have the edge there, as they typically have more freedom and smaller production cycles. The next step is to take that innovation, create a title around it, and give it the polish it deserves to become a AAA title. Neither side will win or lose – the industry needs both.

Continue reading

Vimeo Staff Highlight Classical Animation Grad’s Short

Henrique Barone just graduated from Classical Animation, and already his name is being spread throughout the internet as the inspired creator of a wonderful short animated film, Tough West.

Featuring the gravelly voice of veteran actor Ron Selmour, the short was featured today as a Vimeo Staff Pick.

No small feat, considering the sheer number of amazing projects uploaded to Vimeo.com each day and the high bar set by the staff: “We really love videos, and these are the videos we really, really love. All of these videos have been hand picked by the real humans who work at Vimeo. We hope you enjoy them!”

Congrats on the well-deserved exposure, Henrique!

Update (1/12/12): In case you didn’t notice, Henrique pointed this out in the comments below:

“Thanks for posting. I really appreciate it! It’s also cool to mention that the Music and Sound Effects were done by VFS Sound Design students Jonathan Bonder and Luis Orlando Ruiz.”

VFS Instructor Marv Newland Honoured by Vancouver Film Critics

As we head into awards season, one VFS instructor has gotten a head start. This past Monday the Vancouver Film Critics Circle gathered to recognize the best in Canadian and International film, and Classical Animation instructor Marv Newland was honoured with the Achievement Award for Contribution to the BC Film and Television Industry. Both The Province and The Globe and Mail stories show Marv hasn’t lost his trademark sense of humour that made his Bambi vs. Godzilla short such a cult hit.

“Nobody uses film anymore,” he told the crowd during his acceptance speech. “You should change your name to the Vancouver Digital Motion Picture Critics Circle. I didn’t even know film critics saw my movies.”

We spoke with Marv in March about his career, and the satisfaction he gets out of teaching. “Vancouver Film School seems to attract students from all over the world. The interaction of these multilingual students with each other, with Vancouver, and in the making of their motion pictures vitalizes me — in positive ways and in confounding ways.”

Congratulations, Marv!

Check out Marv’s Bambi vs. Godzilla below.

2011 Retrospective: Looking Back on an Amazing Year

2011 has been a year of incredible accomplishments by VFS students and alumni.

For the first time, we saw a Writing for Film & Television student screenplay produced on a global stage with grad Seth Lochhead’s Hanna. A team of Entertainment Business Management students took their Compendium short down to Screamfest LA and beat out seasoned pros for the Best Short Film award. And Digital Character Animation grad Rafael Cardenas took home his first Ariel Award – Mexico’s answer to the Oscars.

As any regular reader of this blog knows, that’s just the tip of the iceberg for VFS alumni achievements this year. Students and grads from all programs raised the bar even higher for the next wave of artists to come out of VFS, and we’ve pulled all of their stories together at vfs.com/2011.

Browse through the milestones of 2011, month by month. You’ll see a special video feature, VFS Blog and In Focus magazine stories, YouTube highlights, and what the wider VFS community had to say about it all.

Congratulations to everyone on an amazing year – and thanks for letting us tell your inspiring stories!

Spike VGAs Crown the Best of 2011

This weekend’s 2011 Spike TV Video Game Awards offered a few surprises and confirmed some widely-shared suspicions about this year’s best games.

Game Design Expo 2012 presenters Bethesda Softworks won Studio of the Year (an honour previously held by BioWare).  Their big release, The Elder Scrolls V: Skyrim, also won Game of the Year and Best RPG.

Congrats, Bethesda! We can’t wait to hear about all the work that went into making Skyrim at Game Design Expo. (Tickets are still available here.)

Of course, VFS grads also shared the limelight this weekend as a number of games featuring their talents took home high honours. Batman: Arkham City won Xbox 360 Game of the Year, Best Action Adventure Game, and Best Adapted Video Game — which should make 3D Animation & Visual Effects grad Jason Shum happy, as he served as an Animator.

Classical Animation grad Mike Yosh and 3D grad Jason Richmond can gloat a little after their work as Lead Gameplay Animator and Game Director, respectively, contributed to Uncharted 3: Drake’s Deception winning Best PS3 Game of the Year and Best Graphics.

And finally, Fight Night Champion took home Best Individual Sports Game. So a round of high-fives go out to Classical Animation grads Bernie Wong (UI Engineer) and Brian Hayes (Lead Designer), 3D grads Brad Saunders (Technical Artist) and Michael Miller (Character Modeler), Digital Character Animation grad Damien Abdool (Character Modeler), and Film Production grad Inder Nirwan (Editor).

Guest Post: Imaginism Studios’ Bobby Chiu Visits VFS

VFS recently hosted Imaginism StudiosBobby Chiu, who shared his experience, techniques, and inspiration with students from the Animation & Visual Effects programs after years working as an illustrator for film. Classical Animation grad – and now current Entertainment Business Management student – Sheryl Vedamani was there with pen in hand to catch some of the advice.

Guest Post by Sheryl Vedamani

Bobby Chiu, an illustrator, educator, and creator of Imaginism Studios and Schoolism, visited VFS to guide students and, in his words, “show you guys what I wish I could tell my old self.” Within three hours, he had covered lessons ranging from motivational tricks, his method of sketching, what makes art popular, how to achieve a strong online presence, and how to close a deal with a potential employer.

One of Bobby’s strongest suggestions was to “visualize yourself doing something before you do it” to create a habit of visualization. It’s one of the hardest things to learn but he said, “once it’s mastered, anything is possible”. He reinforces this by drawing in Photoshop while explaining that low contrast helps you see more. “Sketching is like taking notes for an essay”, by keeping things fuzzy and light, it allows the imagination take over and will train the mind to understand the steps needed to get from point A to point B.

When asked about how to get recognized in sea of artists, he explained that it isn’t enough to just create a blog and post your work; you need to be present in anything related to your medium. Do it all – books, conventions, release art often, forums, live broadcasts, etc. He stressed that ‘going viral’ is the new ‘great’ and to do that, you must have a strong online presence. It’s not enough just to post a work of art online but now it has to offer something more to the viewer. To create something different and special so that others who come across that piece will turn to their friend and share it.

In discussing how to become a successful artist, Bobby chuckled to himself and explained that there was no one way of doing it. Not every artist has the same story but all our role model artists have 2 things in common: they were motivated and they went out to get the knowledge they needed.

Thanks for the recap, Sheryl!

VFS Grad-Founded Blatant Studios and Dan Mangan Team Up

It’s been a steady rise to fame for Vancouver singer-songwriter Dan Mangan – punctuated by a number of spikes in popularity following the release of his newest album, Oh Fortune. Mangan’s notoriety has been aided, no doubt, by two stellar music videos from Blatant Studios.

Founded by Digital Character Animation and Classical Animation grads Jesse Davidge and Jon Busby, the Gastown studio is behind the Leo Award-winning video for Mangan’s “Road Regrets” and recently worked with him again for “Rows of Houses”.

Watch the video below or visit Blatant Studios’ website to see their impressive portfolio of work.

Illustrating for a Good Cause

When Classical Animation Teaching Assistant Ayrin Witijono was thinking of creative projects that could also help charities, she turned to the VFS community for an inspired take on the Peter Pan stories of J.M Barrie. With the help of a host of grads representing Digital Design, 3D Animation & Visual Effects, Digital Character Animation, and Classical Animation, Witijono put together The Many Faces of Peter, with partial proceeds going to Oxfam.

As described on the book’s jacket:

The idea: 12 professional animators re-envision the story of Peter and Wendy in one or two frames each. Their vastly different graphic approaches range in media from hand drawn to digital, watercolour to embroidery, and are united by a poetic retelling of the 1904 J.M. Barrie novel. The Many Faces of Peter is designed for parents to read with children: to answer their questions, pick favourite images and guess which pairs of illustrations were drawn by the same artist.

The interior design of the book was done by Digital Design grad Keiko Furukawa, who helped to ensure consistency amongst the images and to navigate the printing process in China. Providing illustrations were Ross Klettke, Tammy Dubinsky, Tzanko Tchangov, Michelle Clement, Grahaeme Cowie, Ayrin Witijono, Carlo Solanoy, Desiree Cassidy, Eric Montero, Ian Milne, Louis Étienne Vallée, and Marisa Smit.

If you’re in Vancouver the book is celebrating its launch on November 18, 2011, with an event at Fall Tattooing & Gallery. You can find the details below or follow the book on its blog.