Henrique Barone just graduated from Classical Animation, and already his name is being spread throughout the internet as the inspired creator of a wonderful short animated film, Tough West.
Featuring the gravelly voice of veteran actor Ron Selmour, the short was featured today as a Vimeo Staff Pick.
No small feat, considering the sheer number of amazing projects uploaded to Vimeo.com each day and the high bar set by the staff: “We really love videos, and these are the videos we really, really love. All of these videos have been hand picked by the real humans who work at Vimeo. We hope you enjoy them!”
Congrats on the well-deserved exposure, Henrique!
Update (1/12/12): In case you didn’t notice, Henrique pointed this out in the comments below:
“Thanks for posting. I really appreciate it! It’s also cool to mention that the Music and Sound Effects were done by VFS Sound Design students Jonathan Bonder and Luis Orlando Ruiz.”
“Nobody uses film anymore,” he told the crowd during his acceptance speech. “You should change your name to the Vancouver Digital Motion Picture Critics Circle. I didn’t even know film critics saw my movies.” We spoke with Marv in March about his career, and the satisfaction he gets out of teaching. “Vancouver Film School seems to attract students from all over the world. The interaction of these multilingual students with each other, with Vancouver, and in the making of their motion pictures vitalizes me — in positive ways and in confounding ways.” Congratulations, Marv! Check out Marv’s Bambi vs. Godzilla below.
2011 has been a year of incredible accomplishments by VFS students and alumni. For the first time, we saw a Writing for Film & Television student screenplay produced on a global stage with grad Seth Lochhead’s Hanna. A team of Entertainment Business Management students took their Compendium short down to Screamfest LA and beat out seasoned pros for the Best Short Film award. And Digital Character Animation grad Rafael Cardenas took home his first Ariel Award – Mexico’s answer to the Oscars. As any regular reader of this blog knows, that’s just the tip of the iceberg for VFS alumni achievements this year. Students and grads from all programs raised the bar even higher for the next wave of artists to come out of VFS, and we’ve pulled all of their stories together at vfs.com/2011. Browse through the milestones of 2011, month by month. You’ll see a special video feature, VFS Blog and In Focus magazine stories, YouTube highlights, and what the wider VFS community had to say about it all. Congratulations to everyone on an amazing year – and thanks for letting us tell your inspiring stories!
Game Design Expo 2012 presenters Bethesda Softworks won Studio of the Year (an honour previously held by BioWare). Their big release, The Elder Scrolls V: Skyrim, also won Game of the Year and Best RPG. Congrats, Bethesda! We can’t wait to hear about all the work that went into making Skyrim at Game Design Expo. (Tickets are still available here.) Of course, VFS grads also shared the limelight this weekend as a number of games featuring their talents took home high honours. Batman: Arkham City won Xbox 360 Game of the Year, Best Action Adventure Game, and Best Adapted Video Game — which should make 3D Animation & Visual Effects grad Jason Shum happy, as he served as an Animator. Classical Animation grad Mike Yosh and 3D grad Jason Richmond can gloat a little after their work as Lead Gameplay Animator and Game Director, respectively, contributed to Uncharted 3: Drake’s Deception winning Best PS3 Game of the Year and Best Graphics. And finally, Fight Night Champion took home Best Individual Sports Game. So a round of high-fives go out to Classical Animation grads Bernie Wong (UI Engineer) and Brian Hayes (Lead Designer), 3D grads Brad Saunders (Technical Artist) and Michael Miller (Character Modeler), Digital Character Animation grad Damien Abdool (Character Modeler), and Film Production grad Inder Nirwan (Editor).
VFS recently hosted Imaginism Studios‘ Bobby Chiu, who shared his experience, techniques, and inspiration with students from the Animation & Visual Effects programs after years working as an illustrator for film. Classical Animation grad – and now current Entertainment Business Management student – Sheryl Vedamani was there with pen in hand to catch some of the advice. Guest Post by Sheryl Vedamani Bobby Chiu, an illustrator, educator, and creator of Imaginism Studios and Schoolism, visited VFS to guide students and, in his words, “show you guys what I wish I could tell my old self.” Within three hours, he had covered lessons ranging from motivational tricks, his method of sketching, what makes art popular, how to achieve a strong online presence, and how to close a deal with a potential employer. One of Bobby’s strongest suggestions was to “visualize yourself doing something before you do it” to create a habit of visualization. It’s one of the hardest things to learn but he said, “once it’s mastered, anything is possible”. He reinforces this by drawing in Photoshop while explaining that low contrast helps you see more. “Sketching is like taking notes for an essay”, by keeping things fuzzy and light, it allows the imagination take over and will train the mind to understand the steps needed to get from point A to point B. When asked about how to get recognized in sea of artists, he explained that it isn’t enough to just create a blog and post your work; you need to be present in anything related to your medium. Do it all – books, conventions, release art often, forums, live broadcasts, etc. He stressed that ‘going viral’ is the new ‘great’ and to do that, you must have a strong online presence. It’s not enough just to post a work of art online but now it has to offer something more to the viewer. To create something different and special so that others who come across that piece will turn to their friend and share it. In discussing how to become a successful artist, Bobby chuckled to himself and explained that there was no one way of doing it. Not every artist has the same story but all our role model artists have 2 things in common: they were motivated and they went out to get the knowledge they needed. Thanks for the recap, Sheryl!
It’s been a steady rise to fame for Vancouver singer-songwriter Dan Mangan – punctuated by a number of spikes in popularity following the release of his newest album, Oh Fortune. Mangan’s notoriety has been aided, no doubt, by two stellar music videos from Blatant Studios. Founded by Digital Character Animation and Classical Animation grads Jesse Davidge and Jon Busby, the Gastown studio is behind the Leo Award-winning video for Mangan’s “Road Regrets” and recently worked with him again for “Rows of Houses”. Watch the video below or visit Blatant Studios’ website to see their impressive portfolio of work.
When Classical Animation Teaching Assistant Ayrin Witijono was thinking of creative projects that could also help charities, she turned to the VFS community for an inspired take on the Peter Pan stories of J.M Barrie. With the help of a host of grads representing Digital Design, 3D Animation & Visual Effects, Digital Character Animation, and Classical Animation, Witijono put together The Many Faces of Peter, with partial proceeds going to Oxfam.
As described on the book’s jacket: The idea: 12 professional animators re-envision the story of Peter and Wendy in one or two frames each. Their vastly different graphic approaches range in media from hand drawn to digital, watercolour to embroidery, and are united by a poetic retelling of the 1904 J.M. Barrie novel. The Many Faces of Peter is designed for parents to read with children: to answer their questions, pick favourite images and guess which pairs of illustrations were drawn by the same artist. The interior design of the book was done by Digital Design grad Keiko Furukawa, who helped to ensure consistency amongst the images and to navigate the printing process in China. Providing illustrations were Ross Klettke, Tammy Dubinsky, Tzanko Tchangov, Michelle Clement, Grahaeme Cowie, Ayrin Witijono, Carlo Solanoy, Desiree Cassidy, Eric Montero, Ian Milne, Louis Étienne Vallée, and Marisa Smit. If you’re in Vancouver the book is celebrating its launch on November 18, 2011, with an event at Fall Tattooing & Gallery. You can find the details below or follow the book on its blog.
But there’s a lot more to independent film financing than just asking for money; like everything else, it starts with a compelling story. For Film Production grad and three-time Kickstarter-vetted fundraiser Gregory Bayne, that story is Kirk Bloodsworth’s seriously epic struggle for freedom. “Back in March of this year a friend, after having watched my previous documentary Jens Pulver | Driven, approached me with the idea of doing a film about Kirk, whom she had recently met,” says Greg. “She urged me to read the book, Bloodsworth: The True Story of One Man’s Triumph Over Injustice by Tim Junkin, which chronicles his story of wrongful conviction and his journey to becoming the first death row inmate to be exonerated by DNA evidence.” “His story ran me through the full gamut of emotions, and by the end I was fully convinced that I had to make this film. I met Kirk, and was further impressed by his ability to tell his story, and by all the good that he accomplished with it on behalf of the many others who share in his story. Kirk eventually watched Driven, felt confident in my abilities to bring his story to the screen, and we’ve been developing the project ever since.” Greg has also called on the talents of Classical Animation grad Matthew Wade, who will contribute to the film as Lead Animator. “Greg pitched the Bloodsworth story, documentary, etc. to me a while back and referenced Krawll when talking about some animated sequences he wanted,” says Matthew. “I was on board with the thing right away and am even more into it after seeing some of the stunning interview footage.” After meeting and exceeding his Kickstarter funding targets for three previous initiatives, it’s not surprising to see Greg return to this community to gather support and spread awareness for Bloodsworth. “Running a crowd-funding campaign is very difficult, so if you’re going to bat for something in such a public arena it’s important that you believe wholeheartedly in what you are doing. That belief can be contagious, and it is absolutely necessary if you’re going to survive the campaign.” “I am on my fourth campaign with Bloodsworth, and have to admit that it was a very difficult decision to ultimately jump into this arena again. What finally convinced me, beyond the financial need to move the project forward, was the true benefit that a crowd-funding campaign offers: the ability to bring early awareness to a project, and through that, begin building a community around it.” Watch Kirk Bloodsworth tell his story. “I believe anyone looking to launch a campaign via Kickstarter, or any other platform, needs to understand that all important aspect of these endeavors. Even though contributors are not technically investing in the work, by the very act of departing with any amount of money on your behalf, they’ve said, ‘Hey, I believe in you, in what you’re doing, and that you’ll get it done.’ It’s not a commitment to take lightly. By asking for these dollars, and this type of direct support, from friends, family, acquaintances, and at times complete strangers, you are making a commitment to deliver on your campaign’s promise to the best of your ability.” “In short, I would advise the following fundamentals that I do my utmost to live up to with each outing: 1) Be grateful. If people are taking the time to pledge to your campaign, say thank you. 2) Be open. Folks that pledge to your campaign deserve your interaction. So, if they have questions or simply want to express themselves to you, be receptive and respectful. 3) Be on task. Concentrate on making the goal, and always consider new and creative ways in which to reach out to your potential audience. 4) Don’t bully. People give out of appreciation, not being brow-beaten. It’s fine to share your campaign via social media, to email, to ask… but understand, just as you do, people have lives and perhaps there slow, or sometimes, complete lack of response likely has nothing to do with you. 5) Know it can be done, and proceed accordingly. Thanks for the tips, Greg — and best of luck with the film!
When we last spoke to Classical Animation grad Mike Yosh, he filled us in on what he does as an Animation Lead at Naughty Dog Studios – who officially released Uncharted 3: Drake’s Deception today. The game has been lovingly welcomed by critics, judging by the glowing reviews pulled together at Metacritic. Even late-night talk show host Jimmy Fallon has offered his praise, stating on Twitter: “Uncharted 3 is so fun to play. I feel like I did something adventurous today. It’s like watching Dora.” Along with Mike, we also have to congratulate Naughty Dog’s Game Director, Justin Richmond, who is a graduate of 3D Animation & Visual Effects. Awesome work, guys!
Produced by Film Production grad Paul McNeill, and co-directed/edited by fellow Film grad Tony Dean Smith, the John Cusack-narrated camper comedy won the Best Film and Best Direction awards, adding more accolades to an amazing film that has often captured our attention. In fact, it was back in 2008 that the film won the Audience Award at the Atlantic Film Festival. The fan buzz has continued to grow since then and, according to the Summerhood Facebook page, US residents can anticipate an official theatrical release in fall 2012! Congrats to Jacob, Paul, and Tony — and also the other VFSers who worked on the film: Film grad Peter Eliuk, Sound Design grad Jeremy Elzinga, and Foundation/Digital Design grad Chris Abbas. Update: We just heard two Sound Design instructors also worked on this film – Rob Hunter was the Re-Recording Mixer and ADR/Walla Mixer, and Maureen Murphy served as Foley Artist. Congrats to you two as well!
VFS Instructor Marv Newland Honoured by Vancouver Film Critics
As we head into awards season, one VFS instructor has gotten a head start. This past Monday the Vancouver Film Critics Circle gathered to recognize the best in Canadian and International film, and Classical Animation instructor Marv Newland was honoured with the Achievement Award for Contribution to the BC Film and Television Industry. Both The Province and The Globe and Mail stories show Marv hasn’t lost his trademark sense of humour that made his Bambi vs. Godzilla short such a cult hit. 2011 Retrospective: Looking Back on an Amazing Year
Spike VGAs Crown the Best of 2011
This weekend’s 2011 Spike TV Video Game Awards offered a few surprises and confirmed some widely-shared suspicions about this year’s best games.Guest Post: Imaginism Studios’ Bobby Chiu Visits VFS

VFS Grad-Founded Blatant Studios and Dan Mangan Team Up
Illustrating for a Good Cause
Filming the First Death Row Inmate Saved by DNA
Crowd-funding sites like Kickstarter and IndieGoGo have become integral parts of indie filmmaking, as building an audience and gaining financial support are two of the biggest hurdles to seeing a little-known project succeed.
“I hope, for the most part, that the success [of previous campaigns] is fueled by the calibre of the projects themselves,” says Greg. Uncharted 3: Drake’s Deception is a Hit!
Summerhood Picks Up Canadian Comedy Awards
Classical Animation grad Jacob Medjuck‘s debut feature film, Summerhood, is back in the news with two big wins at the Canadian Comedy Awards.







