VFS Animation Intensive in Mexico

Last month, Vancouver Film School offered aspiring animators in Mexico the opportunity to experience VFS for themselves, through an Animation Intensive at Tecnolόgico de Monterrey . This five-day workshop, led by our own faculty of industry professionals, offered a taste of VFS’s Classical Animation and Digital Character Animation programs.

The students were exposed to animation fundamentals and shown ways to apply them in traditional and digital environments while learning some incredible new tools and exercises that will help them grow their skills and expertise. We were thrilled to be able to bring this particular opportunity to Mexico for the first time and the students seemed pretty happy to have us as well – the program sold out! We also received some very positive feedback about the event from some of the students who attended.

“It was a great experience,” said Guillermo Campos, who told us that he learned a lot and was shown aspects of animation that he had never taken into account before. “This will now make it easier for me to improve my animation skills,” he said.

Joel Hernández told us that the experience was really useful – not only the technical side but the artistic aspect as well. “The professors were really prepared and have the experience necessary to provide us with helpful feedback,” he shared.

Check out the photos below to see the students in action!

Learn more about our 2012 Summer Intensives beginning in July.

Announcing the 2012 Summer Intensives

Is it possible to have a life-changing experience in just five days?

If you were to ask past participants in Summer Intensives at Vancouver Film School, the answer would be a resounding yes!

Nine programs. Five days each. A firsthand look inside our acclaimed programs. That’s what it’s all about. In one week with us this summer, you’ll:

  • meet emerging artists, filmmakers, actors, writers, animators, and designers just like you from all around the world
  • get training by top instructors who are plugged into the industry
  • gain new industry knowledge and hands-on experience
  • get meaningful insight into what a one-year full-time program at VFS can offer you

Best of all, the cost of your Summer Intensive is applied against your tuition if you choose to enroll in a full-time VFS program. If you’re seriously considering an education at VFS, you can’t lose.

VFS Summer Intensives 2012

Visit the Summer Intensives website for all the details and to register right now.

International Student Profile: Borae Jungsuk Cho

As nearly half of Vancouver Film School students know from experience, our International Admissions Advisors play an extremely important role for those artists coming to Canada from countries around the world. They’re stationed in India, Korea, Mexico, and Taiwan.

Digital Character Animation grad Borae Jungsuk Cho came all the way from South Korea to study in what was then known as our Maya program. He was recently interviewed by his VFS Advisor, Hakyun Lim, about how things are going in his career since graduating.

Hakyun: Tell us about where you’re working and what your role entails.

Borae: I’m working at Blue Sky Studio as a Pipeline Technical Director. For your information, a Pipeline Technical Director plays a pivotal role in computer graphics while creating necessary tools to make each part connected and function effectively and safely. Originally I had worked in Lighting and Compositing departments, and nowadays I am working as a pipeline artist because I am more interested in this area. Blue Sky Studio was founded by FOX and has been rapidly growing in the industry after the big success of the Ice Age series.

Hakyun: Could you tell us about your career in the companies that you worked for previously?

Borae: I was with various studios working on famous movies such as TRON: Legacy, Transformers: Dark of the Moon, Thor, Space Chimps, Thomas & Friends, and some European animated TV series. I also worked as a lighting artist and compositor and a Pipeline Technical Director creating the game cinematics in 50 Cent, Fear 2, and Ghostbusters. Out of all the companies that I have worked for in the past, I most enjoyed working for Rainmaker Entertainment and Digital Domain, two of the best studios in North America. Rainmaker is busy working on many feature film, animation, and video of games and Digital Domain is more known as a strong VFX house.

Hakyun: You have worked on many Hollywood blockbuster movies. How does it feel to join such large-scale productions?

Borae: In the beginning, I started working on local TV shows and small projects and worked my way up to the bigger projects just like everyone else. Words can’t describe how excited I was when I started working on the big projects, but when I became a part of these projects, I got more surprised than excited. What struck me the most is that they put the most emphasis on the storytelling component. If they [the producers] thought there were unnecessary scenes in their scenario, they would omit them without any hesitation. They want the movie to have strongest impact on the audience.

Hakyun: You’ve worked in a different environment than what you were used to back home. Has it been difficult to be a foreign worker?

Borae: There were cultural and language problems in the beginning. On the language side, it was just a matter of time, but the cultural difference was a big thing for me to overcome. In the animation and CG industry, there are people from all cultural backgrounds and experiences and it is like a big melting pot. Nothing really shocks me anymore but if you encounter certain things for the first time, you may get thrown off. Every company has its own culture and everybody is different. The most important thing is your attitude in dealing with these problems. For me, I tried to remain open-minded and put on smiley face.

When I first came to Vancouver, I couldn’t really speak English and had no aptitude for learning a new language. I thought that the best way to improve English was to learn from real life, so I started working at Starbucks to improve my English skills while meeting a lot of customers and getting used to day-to-day English. During that time, I tried to familiarize myself with the cultural expressions, both verbal and non-verbal. I was gaining self-confidence while I was working there and communicating with locals. I worked up to become a Supervisor and it was time for me to quit. I was a very introverted person before this job and by the end of my career at Starbucks, I was a totally different person. I think the culture in Canada changed me in a positive way.

Hakyun: What are the major systematic differences between Korean companies and international companies?

Borae: When I was in Korea, I didn’t work in this industry. I had worked as a web designer for two years, then decided to study English in Vancouver to rest my mind, then finally became a CG artist soon after graduating from VFS. So I can’t really tell you how they are different from my own experience. However I have some friends working in the industry telling me that while Korean companies are focusing on their deadlines but Canadian companies focusing on the quality. This is the biggest difference. And also working environment in Canada is much better than in Korea. I recently watched a documentary about the Korean CG industry, and their working environment is poor. I guess it’s because many Korean companies don’t produce their own movies, but taking orders from bigger companies in North America.

Hakyun: Many Korean CG artists want to work in North America because they work in better surroundings. What do you thing about this?

Borae: As I answered before, the artists in North America are working in better condition compared to Koreans. In terms of treatment, we get a fair shake. For example, Supervisor, Lead, and Senior positions get almost the same salary. The biggest difference in the workplace is that you can freely express your opinions to your senior director or lead director without fear. In Korea, there is a certain cultural rule which you have to listen to the director and no suggestions are welcome. I think this small difference in workplace make a big difference.

Hakyun: Do you think it’s necessary to have a degree to work in Hollywood?

Borae: You don’t need to have a degree to get a job in Hollywood. You need to have a good portfolio to showcase your ability and a professional network. VFS is the perfect place for this. VFS instructors are working professionals who gave me the feedback and network that I needed to work in the industry.

Hakyun: Can you tell us how VFS helped you to get to where you are today?

Borae: I got everything I needed. Working professional instructors and mentors gave me timely feedback and crucial information to find a job. VFS Student Services team helped me tremendously to get a work permit and even held meetings with Human Resources department of the major studios.

Hakyun: Do you have any advice for those who want to follow in your footsteps?

Borae: I still have lots to learn and experience but what I can say is that don’t rush into anything and invest your time. Once you set a goal, take the necessary steps and do your best and you will find yourself closer to your goal.

Thanks for the guest interview, Hakyun! And all the best for your career, Borae!

VFS is Hitting the Road From April 11 to May 5, 2012!

We’re celebrating Vancouver Film School’s 25th anniversary by visiting 13 cities across Canada from April 11 to May 5, 2012 – and we’re bringing an exclusive scholarship opportunity with us!

Founded in 1987, VFS has become the destination for amazing artists from all over the country – and around the world. The 2012 Cross-Canada Roadshow is your chance to discover if VFS is right for you, and how you can get started on a rewarding path in the entertainment industry.

Sign up to attend one of these free info sessions, where you will:

- Hear about an exclusive scholarship opportunity for attendees
- Get an inside look at student life at VFS
- Discover how VFS prepares you for your career in film, TV, games, and design
- Meet a VFS Admissions representative for application and portfolio tips

April 11: Fredericton
April 12: Ottawa
April 14: Toronto
April 17: Winnipeg
April 18: Saskatoon
April 19: Edmonton
April 21: Calgary
April 25: Victoria
April 26: Vancouver
May 1: Penticton
May 2: Kelowna
May 3: Kamloops
May 5: Prince George

Click here to find out all the details and register now. We hope to see you this spring in a city near you!

Celebrating 25 Years with Over $1,000,000 in Scholarships!

It’s an exciting time at VFS right now! We’re kicking off our 25th anniversary celebration this year with an amazing opportunity for the storytellers, pioneers, innovators, and creatives who are looking to transform the entertainment industry over the next 25 years.

If that sounds like you – and you’re ready right now to take the first big step in launching your career in film, TV, games, or design – then you may be eligible for a scholarship of up to $25,000 for specific full-time programs starting April 30th or June 25th, 2012.

This is a limited time opportunity, so don’t delay. Visit the 25th Anniversary Celebration site now and get started!

Video: 3D Grad Lino DiSalvo On His Journey to Disney

Last summer’s SIGGRAPH conference provided VFS students with a ton of opportunities to hear from industry pros at the top of their game. We hosted a number of those talented men and women for special presentations and campus visits, including 3D Animation & Visual Effects grad Lino DiSalvo.

Now a Supervising Animator at Walt Disney Animation Studios — where he’s made significant contributions to films like Tangled and Bolt — Lino graciously shared some advice with students and sat down with us for an on-camera interview.

Check out the video here or on the VFS YouTube channel!

VFS Connections to Oscar 2012 Hopefuls

This weekend’s Academy Awards will celebrate another great year in film and alumni success. VFS grads contributed to a number of celebrated films in 2011 — garnering credits on 9 of the 10 highest-grossing movies of the year. On Sunday, we’ll see how many of those films take home the top prize in the biz.

Here’s a quick look at some of the Oscar-nominated films VFSers helped create:

Best Picture
*The DescendantsActing for Film & Television Advisory Board Member Matt Lillard played “Brian Speer”.
*Hugo 3D Animation & Visual Effects grads Elena Topouzoglou (Stereoscopic Compositor), Michael Eurek (Junior 3D Generalist), Geeta Basantani (Lead Compositor)
*The Tree of Life — 3D grads Jeff Tetzlaff (Modeling/Texturing Artist), Jesus L. Yapor (Compositor), Stephen King (Animator)

Animated Feature Film
*Kung Fu Panda 2Digital Design grad Cesar Alejandro Montero Orozco (Surfacing Artist), and 3D grads Claudia Keene (Key Assistant Clean-up Artist), Nicholas Augello (Character Effects Artist)
*Puss in Boots — 3D grad Javier Solsona (Lead Character Technical Director) and Digital Design grad Cesar Alejandro Montero Orozco (Production Testing)
*Rango – 3D grads Cedric Lo (Lead Animator), Henri Tan (Creature TD), Jamie Bowers (Texture Painter), Kieran Tether (Digital Artist), Michael Lum (Animator), Scott Jones (Creature Lead), Stephen King (Animator), Teh-wei Yeh (Digital Artist), Will McCrate (Lighting TD)

Visual Effects
*Harry Potter and the Deathly Hallows – Part 2 — 3D grads Annabelle Kent (Digital Compositor), Henry South (CG Modeler), Joshua Herrig (Lead Lighting Artist/Look Dev Artist), Jozef van Eenbergen (Pipeline Developer), Kevin Mah (Effects Technical Director), Mike Rhone (Effects Technical Director), Nuno Nisa Pereira (Visual Effects Technical Director), Sara Hilmarsdottir (Matchmove Artist), Sofus Graae (Visual Effects Coordinator), Will Towle (Camera Tracker)
*Real Steel — 3D grad Aruna Inversin (Lead Compositor) and Makeup Design for Film & Television grad Cristina Atkin (Mold Making, Legacy EFX)
*Rise of the Planet of the ApesDigital Character Animation grad Chad Moffitt (Animator), Film Production grads Gary Hawes (Second Assistant Director), Gord Dunick (Visual Effects Set Supervisor), Classical Animation grad Michael Cozens (Senior Animator), Makeup Design grad Mike Nickiforek (Animal Effects Fabrication), and 3D grads Abdullah Ecirli (Digital Compositor), Anthony Di Ninno (Previs Artist), Carolyn Wong (Creature Technical Director), Cesar Rodriguez Bautista (Digital Paint Artist), Chrystia Siolkowsky (Motion Editor), Jesse Sturdy (Witness Reference), Kristin Sedore (Lighting TD), Matt Weaver (Animator), Patrick Henry (Witness Reference), Richard Sur (Lighting Technical Director), Tamir Diab (Lighting Technical Director)
*Transformers: Dark of the Moon — 3D grads Anna Tonrungroj (Stereoscopic Nuke Background Prep), Borae Cho (Pipeline Technical Director), Cesar Rodriguez Bautista (Stereoscopic Prep/Roto Artist), Chelsea Whittet (Digital Production Administrator), Daphne De Jesus (Digital Paint Artist), Henri Tan (Creature Technical Director), Jamie Bowers (Texture Artist), Jooyong Lee (Roto/Paint Artist), Kelsey Ayukawa (Stereo Roto/Paint Artist), Kieran Tether (Digital Artist), Louis Cox (Visual Effects Artist), Pedram Daraeizadeh (Digital Production Administrator), Samson Wong (Integration Artist), Serguei Kalentchouk (Rigging Lead), Stephen King (Animator), and Film Production grad Justin Hammond (Lighting Technical Director)
*Hugo (as listed above)

Check out the rest of the nominees and air times on the Oscars website.

Juno Award Nom for VFS Grad Music Video

As we mentioned recently, Classical Animation grad Jon Busby and Blatant Studios — which he founded with Digital Character Animation grad Jesse Davidge — teamed up for a second time with Vancouver-based indie crooner Dan Mangan for a music video project.

The video, for Mangan’s “Rows of Houses”, is now up for a 2012 Juno Award for Video of the Year! (That’s the Canadian equivalent of the Grammys, for our international readers.) The awards aren’t until March 26th through April 1st,  but you can check out the video now on BlatantStudios.com.

We asked Jon to tell us more about how this project came together.

Could you tell us a bit about the creative treatment for this video? What was the concept at the start?

Jon: Well, when I was first asked to write, I was told the track was lyrically based on the movie Stand by Me and the album was a darker and deeper effort from Dan. I wasn’t interested in doing anything directly related to the movie, so instead I wrote a quick story involving ideas from the song that stuck out to me, such as homogenous urban sprawl and expansion.

I then went over it all with Dan and he had similar concepts in mind, so it actually work out really well.

What’s it like collaborating with Dan Mangan?

Jon: For a guy who has spent so much time building a career on his own, Dan is a great collaborator. I like to get the story nailed down with him to start, and then let the details evolve as we’re making it, both visually and conceptually, and just steer them in the right direction. But if those initial ideas are in place, he is very trusting and lets us run a bit, which is great, though it may be because we’ve worked together before. For this project we were on set together which is always fun, the Mangan crew is a bunch of good dudes.

He seems to have been catapulted to fame in the last while. Does that put any pressure on Blatant to up your game as music video creators?

Jon: Oh for sure, but that’s a very good thing. They’re a great creative outlet, giving a chance to experiment and improve. You’ll see more.

Thanks, Jon. Congrats to everyone at Blatant and good luck at the Junos!

RenderCloud Arrives in Vancouver to Pump Up Production

District 9 put Vancouver on the visual effects map, drawing the entire industry’s attention to the many local companies responsible for delivering high-quality work to studios around the world.

Now many of those companies will have access to a local server farm that will help them to strengthen and quicken production on high-profile feature films in the future.

And that may mean more ways to see VFS alumni work as more studios — with bigger projects — flock to BC to take advantage of the deep talent pool of artists.

The Hollywood Reporter ran this story on Friday as the news broke.

“The opening of RenderCloud makes us competitive with such cities as London and New Zealand, and puts Vancouver into consideration for the next generation of Harry Potter or Lord of the Rings productions,” Catherine Winder, president and executive producer of Rainmaker Entertainment, said Friday.

2011 Retrospective: Looking Back on an Amazing Year

2011 has been a year of incredible accomplishments by VFS students and alumni.

For the first time, we saw a Writing for Film & Television student screenplay produced on a global stage with grad Seth Lochhead’s Hanna. A team of Entertainment Business Management students took their Compendium short down to Screamfest LA and beat out seasoned pros for the Best Short Film award. And Digital Character Animation grad Rafael Cardenas took home his first Ariel Award – Mexico’s answer to the Oscars.

As any regular reader of this blog knows, that’s just the tip of the iceberg for VFS alumni achievements this year. Students and grads from all programs raised the bar even higher for the next wave of artists to come out of VFS, and we’ve pulled all of their stories together at vfs.com/2011.

Browse through the milestones of 2011, month by month. You’ll see a special video feature, VFS Blog and In Focus magazine stories, YouTube highlights, and what the wider VFS community had to say about it all.

Congratulations to everyone on an amazing year – and thanks for letting us tell your inspiring stories!